blob: 1d8ff54ccf7b5367efbbdd28e5296bf47961e78b [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
TextureCubeArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
float textureSampleCompare_1912e5() {
TextureCubeArray v = arg_0;
SamplerComparisonState v_1 = arg_1;
float res = v.SampleCmp(v_1, float4((1.0f).xxx, float(1u)), 1.0f);
return res;
}
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSampleCompare_1912e5()));
}