| SKIP: FAILED |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| void select_17441a() { |
| bool arg_2 = true; |
| bool v = arg_2; |
| float v_1 = ((v.x) ? (vec4(1.0f).x) : (vec4(1.0f).x)); |
| float v_2 = ((v.y) ? (vec4(1.0f).y) : (vec4(1.0f).y)); |
| float v_3 = ((v.z) ? (vec4(1.0f).z) : (vec4(1.0f).z)); |
| vec4 res = vec4(v_1, v_2, v_3, ((v.w) ? (vec4(1.0f).w) : (vec4(1.0f).w))); |
| } |
| void main() { |
| select_17441a(); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:8: 'scalar swizzle' : not supported with this profile: es |
| ERROR: 0:8: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| |
| void select_17441a() { |
| bool arg_2 = true; |
| bool v = arg_2; |
| float v_1 = ((v.x) ? (vec4(1.0f).x) : (vec4(1.0f).x)); |
| float v_2 = ((v.y) ? (vec4(1.0f).y) : (vec4(1.0f).y)); |
| float v_3 = ((v.z) ? (vec4(1.0f).z) : (vec4(1.0f).z)); |
| vec4 res = vec4(v_1, v_2, v_3, ((v.w) ? (vec4(1.0f).w) : (vec4(1.0f).w))); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| select_17441a(); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:6: 'scalar swizzle' : not supported with this profile: es |
| ERROR: 0:6: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| }; |
| |
| void select_17441a() { |
| bool arg_2 = true; |
| bool v = arg_2; |
| float v_1 = ((v.x) ? (vec4(1.0f).x) : (vec4(1.0f).x)); |
| float v_2 = ((v.y) ? (vec4(1.0f).y) : (vec4(1.0f).y)); |
| float v_3 = ((v.z) ? (vec4(1.0f).z) : (vec4(1.0f).z)); |
| vec4 res = vec4(v_1, v_2, v_3, ((v.w) ? (vec4(1.0f).w) : (vec4(1.0f).w))); |
| } |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f)); |
| tint_symbol.pos = vec4(0.0f); |
| select_17441a(); |
| return tint_symbol; |
| } |
| void main() { |
| gl_Position = vertex_main_inner().pos; |
| gl_Position[1u] = -(gl_Position.y); |
| gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w); |
| gl_PointSize = 1.0f; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:11: 'scalar swizzle' : not supported with this profile: es |
| ERROR: 0:11: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |