blob: 73d5b1cfbe4df990debda9f84f3a056fdacb72a3 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<int4> arg_0 : register(u0, space1);
int4 textureLoad_2eaf31() {
uint2 arg_1 = (1u).xx;
RWTexture2D<int4> v = arg_0;
int4 res = int4(v.Load(int3(int2(arg_1), 0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_2eaf31()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_2eaf31()));
}