| SKIP: FAILED |
| |
| #version 310 es |
| |
| layout(rgba16ui) uniform highp writeonly uimage2DArray arg_0; |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| uvec4 inner; |
| } prevent_dce; |
| |
| void textureLoad_3a2350() { |
| ivec2 arg_1 = ivec2(1); |
| uint arg_2 = 1u; |
| uvec4 res = imageLoad(arg_0, ivec3(arg_1, int(arg_2))); |
| prevent_dce.inner = res; |
| } |
| |
| vec4 vertex_main() { |
| textureLoad_3a2350(); |
| return vec4(0.0f); |
| } |
| |
| void main() { |
| gl_PointSize = 1.0; |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| return; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:11: 'writeonly' : argument cannot drop memory qualifier when passed to formal parameter |
| ERROR: 0:11: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(rgba16ui) uniform highp writeonly uimage2DArray arg_0; |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| uvec4 inner; |
| } prevent_dce; |
| |
| void textureLoad_3a2350() { |
| ivec2 arg_1 = ivec2(1); |
| uint arg_2 = 1u; |
| uvec4 res = imageLoad(arg_0, ivec3(arg_1, int(arg_2))); |
| prevent_dce.inner = res; |
| } |
| |
| void fragment_main() { |
| textureLoad_3a2350(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:13: 'writeonly' : argument cannot drop memory qualifier when passed to formal parameter |
| ERROR: 0:13: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| |
| layout(rgba16ui) uniform highp writeonly uimage2DArray arg_0; |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| uvec4 inner; |
| } prevent_dce; |
| |
| void textureLoad_3a2350() { |
| ivec2 arg_1 = ivec2(1); |
| uint arg_2 = 1u; |
| uvec4 res = imageLoad(arg_0, ivec3(arg_1, int(arg_2))); |
| prevent_dce.inner = res; |
| } |
| |
| void compute_main() { |
| textureLoad_3a2350(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:11: 'writeonly' : argument cannot drop memory qualifier when passed to formal parameter |
| ERROR: 0:11: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |