blob: 0bdabba783300437c4fffbe76ef07a69eb7515db [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_a5c4e2() {
int arg_1 = 1;
RWTexture1D<uint4> v = arg_0;
uint4 res = uint4(v.Load(int2(int(arg_1), 0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_a5c4e2());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_a5c4e2());
}