blob: 11aa7da412ce4a0aaed87ff2251f2f83a19d5e85 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<float4> arg_0 : register(u0, space1);
float4 textureLoad_aae9c3() {
int2 arg_1 = (1).xx;
uint arg_2 = 1u;
RWTexture2DArray<float4> v = arg_0;
uint v_1 = arg_2;
int2 v_2 = int2(arg_1);
float4 res = float4(v.Load(int4(v_2, int(v_1), 0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_aae9c3()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_aae9c3()));
}