blob: 5435a6655f428836c5040ad35f0d91641d26fb44 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<float4> arg_0 : register(u0, space1);
float4 textureLoad_bc882d() {
uint2 arg_1 = (1u).xx;
int arg_2 = 1;
RWTexture2DArray<float4> v = arg_0;
int v_1 = arg_2;
int2 v_2 = int2(arg_1);
float4 res = float4(v.Load(int4(v_2, int(v_1), 0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_bc882d()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_bc882d()));
}