blob: 72568ee0630dacc17c1c11fee75a82ffe6538476 [file] [log] [blame]
SKIP: FAILED
#version 310 es
ivec3 tint_div_v3i32(ivec3 lhs, ivec3 rhs) {
int v = ((((rhs == ivec3(0)) | ((lhs == ivec3((-2147483647 - 1))) & (rhs == ivec3(-1)))).x) ? (ivec3(1).x) : (rhs.x));
int v_1 = ((((rhs == ivec3(0)) | ((lhs == ivec3((-2147483647 - 1))) & (rhs == ivec3(-1)))).y) ? (ivec3(1).y) : (rhs.y));
return (lhs / ivec3(v, v_1, ((((rhs == ivec3(0)) | ((lhs == ivec3((-2147483647 - 1))) & (rhs == ivec3(-1)))).z) ? (ivec3(1).z) : (rhs.z))));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
ivec3 a = ivec3(1, 2, 3);
int b = 4;
ivec3 r = tint_div_v3i32(a, ivec3(b));
}
error: Error parsing GLSL shader:
ERROR: 0:4: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:4: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
tint executable returned error: exit status 1