blob: cc2d30f0af08cc0a49801766ed17d3e53a25d113 [file] [log] [blame]
SKIP: FAILED
#version 310 es
vec4 tint_symbol_inner(uint VertexIndex) {
return vec4(0.0f, 0.0f, 0.0f, 1.0f);
}
void main() {
gl_Position = tint_symbol_inner(gl_VertexID);
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
gl_PointSize = 1.0f;
}
error: Error parsing GLSL shader:
ERROR: 0:7: 'tint_symbol_inner' : no matching overloaded function found
ERROR: 0:7: 'assign' : cannot convert from ' const float' to ' gl_Position highp 4-component vector of float Position'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
tint executable returned error: exit status 1