blob: 9d68a35c4844e18bc64d8a022a3a57b9581a6755 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct tint_symbol_2 {
float tint_symbol_1;
};
layout(location = 0) uniform tint_symbol_2 v;
vec4 tint_symbol_inner(uint b) {
float v_1 = v.tint_symbol_1;
return vec4((v_1 + float(b)));
}
void main() {
gl_Position = tint_symbol_inner(gl_InstanceID);
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
gl_PointSize = 1.0f;
}
error: Error parsing GLSL shader:
ERROR: 0:14: 'tint_symbol_inner' : no matching overloaded function found
ERROR: 0:14: 'assign' : cannot convert from ' const float' to ' gl_Position highp 4-component vector of float Position'
ERROR: 0:14: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
tint executable returned error: exit status 1