| SKIP: FAILED |
| |
| #version 310 es |
| |
| |
| struct tint_symbol_2 { |
| float tint_symbol_1; |
| }; |
| |
| layout(location = 0) uniform tint_symbol_2 v; |
| vec4 tint_symbol_inner(uint b) { |
| float v_1 = v.tint_symbol_1; |
| return vec4((v_1 + float(b))); |
| } |
| void main() { |
| gl_Position = tint_symbol_inner(gl_InstanceID); |
| gl_Position[1u] = -(gl_Position.y); |
| gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w); |
| gl_PointSize = 1.0f; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:14: 'tint_symbol_inner' : no matching overloaded function found |
| ERROR: 0:14: 'assign' : cannot convert from ' const float' to ' gl_Position highp 4-component vector of float Position' |
| ERROR: 0:14: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |