blob: 4245a3d1109daee515f927416a572441fca95cbf [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
struct main_out {
vec4 x_GLF_color_1;
};
vec4 x_GLF_color = vec4(0.0f);
layout(location = 0) out vec4 tint_symbol_loc0_Output;
void main_1() {
float f = 0.0f;
f = 0.9199161529541015625f;
float x_21 = f;
float x_23 = f;
if (((x_21 > 0.91000002622604370117f) & (x_23 < 0.93000000715255737305f))) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out tint_symbol_inner() {
main_1();
return main_out(x_GLF_color);
}
void main() {
tint_symbol_loc0_Output = tint_symbol_inner().x_GLF_color_1;
}
error: Error parsing GLSL shader:
ERROR: 0:17: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:17: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1