blob: be5dbd5a5be0f431900b77bd98987b5fc99390be [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
struct buf0 {
vec2 one;
};
struct main_out {
vec4 x_GLF_color_1;
};
layout(binding = 0, std140)
uniform tint_symbol_2_1_ubo {
buf0 tint_symbol_1;
} v;
vec4 x_GLF_color = vec4(0.0f);
layout(location = 0) out vec4 tint_symbol_loc0_Output;
void main_1() {
vec2 mixed = vec2(0.0f);
vec2 x_30 = v.tint_symbol_1.one;
mixed = mix(vec2(1.0f), x_30, vec2(0.5f));
vec2 x_33 = mixed;
if (all((x_33 == vec2(1.0f)))) {
float x_40 = mixed.x;
x_GLF_color = vec4(x_40, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out tint_symbol_inner() {
main_1();
return main_out(x_GLF_color);
}
void main() {
tint_symbol_loc0_Output = tint_symbol_inner().x_GLF_color_1;
}
error: Error parsing GLSL shader:
ERROR: 0:25: 'all' : no matching overloaded function found
ERROR: 0:25: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1