| SKIP: FAILED |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| struct buf0 { |
| vec2 one; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| layout(binding = 0, std140) |
| uniform tint_symbol_2_1_ubo { |
| buf0 tint_symbol_1; |
| } v; |
| vec4 x_GLF_color = vec4(0.0f); |
| layout(location = 0) out vec4 tint_symbol_loc0_Output; |
| void main_1() { |
| vec2 mixed = vec2(0.0f); |
| vec2 x_30 = v.tint_symbol_1.one; |
| mixed = mix(vec2(1.0f), x_30, vec2(0.5f)); |
| vec2 x_33 = mixed; |
| if (all((x_33 == vec2(1.0f)))) { |
| float x_40 = mixed.x; |
| x_GLF_color = vec4(x_40, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = vec4(0.0f); |
| } |
| } |
| main_out tint_symbol_inner() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| void main() { |
| tint_symbol_loc0_Output = tint_symbol_inner().x_GLF_color_1; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:25: 'all' : no matching overloaded function found |
| ERROR: 0:25: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |