blob: 29d614eb8c663a00533b099feaafff303c63c29a [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
struct main_out {
vec4 x_GLF_color_1;
};
vec4 tint_symbol = vec4(0.0f);
vec4 x_GLF_color = vec4(0.0f);
layout(location = 0) out vec4 tint_symbol_1_loc0_Output;
void main_1() {
int i = 0;
i = 2;
{
while(true) {
i = (i + 1);
{
float x_35 = tint_symbol.x;
if (!(((x_35 >= 0.0f) & false))) { break; }
}
continue;
}
}
if ((i == 3)) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out tint_symbol_1_inner(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
return main_out(x_GLF_color);
}
void main() {
tint_symbol_1_loc0_Output = tint_symbol_1_inner(gl_FragCoord).x_GLF_color_1;
}
error: Error parsing GLSL shader:
ERROR: 0:21: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' const bool' (or there is no acceptable conversion)
ERROR: 0:21: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1