blob: b74c78a54734db7168ef675ee87b63b7505ec9ad [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
struct buf0 {
float one;
};
struct main_out {
vec4 x_GLF_color_1;
};
layout(binding = 0, std140)
uniform tint_symbol_2_1_ubo {
buf0 tint_symbol_1;
} v;
vec4 x_GLF_color = vec4(0.0f);
layout(location = 0) out vec4 tint_symbol_loc0_Output;
void main_1() {
float f = 0.0f;
float x_28 = v.tint_symbol_1.one;
f = (4.0f / (2.0f * x_28));
float x_31 = f;
float x_33 = f;
if (((x_31 > 1.89999997615814208984f) & (x_33 < 2.09999990463256835938f))) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out tint_symbol_inner() {
main_1();
return main_out(x_GLF_color);
}
void main() {
tint_symbol_loc0_Output = tint_symbol_inner().x_GLF_color_1;
}
error: Error parsing GLSL shader:
ERROR: 0:26: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:26: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1