| SKIP: FAILED |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| struct buf0 { |
| vec2 threeandfour; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| layout(binding = 0, std140) |
| uniform tint_symbol_2_1_ubo { |
| buf0 tint_symbol_1; |
| } v_1; |
| vec4 x_GLF_color = vec4(0.0f); |
| layout(location = 0) out vec4 tint_symbol_loc0_Output; |
| void main_1() { |
| vec4 v = vec4(0.0f); |
| v = vec4(2.0f, 3.0f, 4.0f, 5.0f); |
| vec2 v_2 = vec2(1.0f, v_1.tint_symbol_1.threeandfour.y); |
| float v_3 = ((bvec2(true, false).x) ? (v_2.x) : (vec2(2.0f, 6.0f).x)); |
| vec2 v_4 = vec2(v_3, ((bvec2(true, false).y) ? (v_2.y) : (vec2(2.0f, 6.0f).y))).xy; |
| v = vec4(v_4, v.zw); |
| if (all((v == vec4(1.0f, 6.0f, 4.0f, 5.0f)))) { |
| x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = vec4(0.0f); |
| } |
| } |
| main_out tint_symbol_inner() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| void main() { |
| tint_symbol_loc0_Output = tint_symbol_inner().x_GLF_color_1; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:27: 'all' : no matching overloaded function found |
| ERROR: 0:27: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |