| SKIP: FAILED |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| struct strided_arr { |
| int el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_int_values[6]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| layout(binding = 0, std140) |
| uniform tint_symbol_2_1_ubo { |
| buf0 tint_symbol_1; |
| } v; |
| vec4 x_GLF_color = vec4(0.0f); |
| layout(location = 0) out vec4 tint_symbol_loc0_Output; |
| void main_1() { |
| int arr[3] = int[3](0, 0, 0); |
| int index = 0; |
| bool x_76 = false; |
| bool x_77 = false; |
| bool x_86 = false; |
| bool x_87 = false; |
| arr = int[3](v.tint_symbol_1.x_GLF_uniform_int_values[3].el, v.tint_symbol_1.x_GLF_uniform_int_values[5].el, v.tint_symbol_1.x_GLF_uniform_int_values[2].el); |
| index = 1; |
| { |
| while(true) { |
| bool x_51 = false; |
| bool x_52 = false; |
| x_52 = true; |
| if (true) { |
| x_51 = !(((v.tint_symbol_1.x_GLF_uniform_int_values[0].el == 1) & (index <= 1))); |
| x_52 = x_51; |
| } |
| if (!(x_52)) { |
| } else { |
| break; |
| } |
| int x_55 = index; |
| int x_56_save = x_55; |
| arr[x_56_save] = (arr[x_55] + 1); |
| index = (index + 1); |
| { |
| } |
| continue; |
| } |
| } |
| bool x_67 = (arr[v.tint_symbol_1.x_GLF_uniform_int_values[1].el] == v.tint_symbol_1.x_GLF_uniform_int_values[3].el); |
| x_77 = x_67; |
| if (x_67) { |
| x_76 = (arr[v.tint_symbol_1.x_GLF_uniform_int_values[0].el] == v.tint_symbol_1.x_GLF_uniform_int_values[4].el); |
| x_77 = x_76; |
| } |
| x_87 = x_77; |
| if (x_77) { |
| x_86 = (arr[v.tint_symbol_1.x_GLF_uniform_int_values[3].el] == v.tint_symbol_1.x_GLF_uniform_int_values[2].el); |
| x_87 = x_86; |
| } |
| if (x_87) { |
| float v_1 = float(v.tint_symbol_1.x_GLF_uniform_int_values[0].el); |
| float v_2 = float(v.tint_symbol_1.x_GLF_uniform_int_values[1].el); |
| float v_3 = float(v.tint_symbol_1.x_GLF_uniform_int_values[1].el); |
| x_GLF_color = vec4(v_1, v_2, v_3, float(v.tint_symbol_1.x_GLF_uniform_int_values[0].el)); |
| } else { |
| x_GLF_color = vec4(float(v.tint_symbol_1.x_GLF_uniform_int_values[1].el)); |
| } |
| } |
| main_out tint_symbol_inner() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| void main() { |
| tint_symbol_loc0_Output = tint_symbol_inner().x_GLF_color_1; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:39: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:39: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |