blob: 6c2acaa3e0f9c01f3fef455daa1f6328cc4fea18 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
struct strided_arr {
int el;
};
struct buf0 {
strided_arr x_GLF_uniform_int_values[2];
};
struct main_out {
vec4 x_GLF_color_1;
};
layout(binding = 0, std140)
uniform tint_symbol_2_1_ubo {
buf0 tint_symbol_1;
} v;
vec4 x_GLF_color = vec4(0.0f);
layout(location = 0) out vec4 tint_symbol_loc0_Output;
void main_1() {
mat2 m = mat2(vec2(0.0f), vec2(0.0f));
int x_29 = v.tint_symbol_1.x_GLF_uniform_int_values[0].el;
float x_30 = float(x_29);
vec2 v_1 = vec2(x_30, 0.0f);
m = transpose(transpose(mat2(v_1, vec2(0.0f, x_30))));
mat2 x_36 = m;
int x_38 = v.tint_symbol_1.x_GLF_uniform_int_values[0].el;
float x_39 = float(x_38);
vec2 v_2 = vec2(x_39, 0.0f);
mat2 x_42 = mat2(v_2, vec2(0.0f, x_39));
bool v_3 = all((x_36[0u] == x_42[0u]));
if ((v_3 & all((x_36[1u] == x_42[1u])))) {
int x_56 = v.tint_symbol_1.x_GLF_uniform_int_values[0].el;
int x_59 = v.tint_symbol_1.x_GLF_uniform_int_values[1].el;
int x_62 = v.tint_symbol_1.x_GLF_uniform_int_values[1].el;
int x_65 = v.tint_symbol_1.x_GLF_uniform_int_values[0].el;
float v_4 = float(x_56);
float v_5 = float(x_59);
float v_6 = float(x_62);
x_GLF_color = vec4(v_4, v_5, v_6, float(x_65));
} else {
int x_69 = v.tint_symbol_1.x_GLF_uniform_int_values[1].el;
float x_70 = float(x_69);
x_GLF_color = vec4(x_70, x_70, x_70, x_70);
}
}
main_out tint_symbol_inner() {
main_1();
return main_out(x_GLF_color);
}
void main() {
tint_symbol_loc0_Output = tint_symbol_inner().x_GLF_color_1;
}
error: Error parsing GLSL shader:
ERROR: 0:35: 'all' : no matching overloaded function found
ERROR: 0:35: '=' : cannot convert from ' const float' to ' temp bool'
ERROR: 0:35: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
tint executable returned error: exit status 1