| SKIP: FAILED |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| struct buf0 { |
| vec2 resolution; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| vec4 tint_symbol = vec4(0.0f); |
| layout(binding = 0, std140) |
| uniform tint_symbol_4_1_ubo { |
| buf0 tint_symbol_3; |
| } v; |
| vec4 x_GLF_color = vec4(0.0f); |
| layout(location = 0) out vec4 tint_symbol_1_loc0_Output; |
| bool collision_vf2_vf4_(inout vec2 pos, inout vec4 quad) { |
| bvec4 x_116 = bvec4(false); |
| float x_118 = pos.x; |
| float x_120 = quad.x; |
| if ((x_118 < x_120)) { |
| return false; |
| } |
| float x_125 = pos.y; |
| float x_127 = quad.y; |
| if ((x_125 < x_127)) { |
| return false; |
| } |
| float x_132 = pos.x; |
| float x_134 = quad.x; |
| float x_136 = quad.z; |
| if ((x_132 > (x_134 + x_136))) { |
| return false; |
| } |
| float x_142 = pos.y; |
| float x_144 = quad.y; |
| float x_146 = quad.w; |
| if ((x_142 > (x_144 + x_146))) { |
| return false; |
| } |
| return true; |
| } |
| int tint_mod_i32(int lhs, int rhs) { |
| int v_1 = ((((rhs == 0) | ((lhs == (-2147483647 - 1)) & (rhs == -1)))) ? (1) : (rhs)); |
| return (lhs - ((lhs / v_1) * v_1)); |
| } |
| int tint_f32_to_i32(float value) { |
| return (((value <= 2147483520.0f)) ? ((((value >= -2147483648.0f)) ? (int(value)) : ((-2147483647 - 1)))) : (2147483647)); |
| } |
| vec4 match_vf2_(inout vec2 pos_1) { |
| vec4 res = vec4(0.0f); |
| int i = 0; |
| vec2 param = vec2(0.0f); |
| vec4 param_1 = vec4(0.0f); |
| vec4 indexable[8] = vec4[8](vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f)); |
| vec4 indexable_1[8] = vec4[8](vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f)); |
| vec4 indexable_2[8] = vec4[8](vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f)); |
| vec4 indexable_3[16] = vec4[16](vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f)); |
| res = vec4(0.5f, 0.5f, 1.0f, 1.0f); |
| i = 0; |
| { |
| while(true) { |
| int x_156 = i; |
| if ((x_156 < 8)) { |
| } else { |
| break; |
| } |
| int x_159 = i; |
| vec2 x_160 = pos_1; |
| param = x_160; |
| indexable = vec4[8](vec4(4.0f, 4.0f, 20.0f, 4.0f), vec4(4.0f, 4.0f, 4.0f, 20.0f), vec4(4.0f, 20.0f, 20.0f, 4.0f), vec4(20.0f, 4.0f, 4.0f, 8.0f), vec4(8.0f, 6.0f, 4.0f, 2.0f), vec4(2.0f, 12.0f, 2.0f, 4.0f), vec4(16.0f, 2.0f, 4.0f, 4.0f), vec4(12.0f, 22.0f, 4.0f, 4.0f)); |
| vec4 x_162 = indexable[x_159]; |
| param_1 = x_162; |
| bool x_163 = collision_vf2_vf4_(param, param_1); |
| if (x_163) { |
| int x_166 = i; |
| indexable_1 = vec4[8](vec4(4.0f, 4.0f, 20.0f, 4.0f), vec4(4.0f, 4.0f, 4.0f, 20.0f), vec4(4.0f, 20.0f, 20.0f, 4.0f), vec4(20.0f, 4.0f, 4.0f, 8.0f), vec4(8.0f, 6.0f, 4.0f, 2.0f), vec4(2.0f, 12.0f, 2.0f, 4.0f), vec4(16.0f, 2.0f, 4.0f, 4.0f), vec4(12.0f, 22.0f, 4.0f, 4.0f)); |
| float x_168 = indexable_1[x_166].x; |
| int x_170 = i; |
| indexable_2 = vec4[8](vec4(4.0f, 4.0f, 20.0f, 4.0f), vec4(4.0f, 4.0f, 4.0f, 20.0f), vec4(4.0f, 20.0f, 20.0f, 4.0f), vec4(20.0f, 4.0f, 4.0f, 8.0f), vec4(8.0f, 6.0f, 4.0f, 2.0f), vec4(2.0f, 12.0f, 2.0f, 4.0f), vec4(16.0f, 2.0f, 4.0f, 4.0f), vec4(12.0f, 22.0f, 4.0f, 4.0f)); |
| float x_172 = indexable_2[x_170].y; |
| int x_175 = i; |
| indexable_3 = vec4[16](vec4(0.0f, 0.0f, 0.0f, 1.0f), vec4(0.5f, 0.0f, 0.0f, 1.0f), vec4(0.0f, 0.5f, 0.0f, 1.0f), vec4(0.5f, 0.5f, 0.0f, 1.0f), vec4(0.0f, 0.0f, 0.5f, 1.0f), vec4(0.5f, 0.0f, 0.5f, 1.0f), vec4(0.0f, 0.5f, 0.5f, 1.0f), vec4(0.5f, 0.5f, 0.5f, 1.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f), vec4(0.0f, 1.0f, 0.0f, 1.0f), vec4(1.0f, 1.0f, 0.0f, 1.0f), vec4(0.0f, 0.0f, 1.0f, 1.0f), vec4(1.0f, 0.0f, 1.0f, 1.0f), vec4(0.0f, 1.0f, 1.0f, 1.0f), vec4(1.0f)); |
| int v_2 = tint_f32_to_i32(x_168); |
| vec4 x_181 = indexable_3[tint_mod_i32((((v_2 * tint_f32_to_i32(x_172)) + (x_175 * 9)) + 11), 16)]; |
| res = x_181; |
| } |
| { |
| int x_182 = i; |
| i = (x_182 + 1); |
| } |
| continue; |
| } |
| } |
| vec4 x_184 = res; |
| return x_184; |
| } |
| void main_1() { |
| vec2 lin = vec2(0.0f); |
| vec2 param_2 = vec2(0.0f); |
| vec4 x_105 = tint_symbol; |
| vec2 x_108 = v.tint_symbol_3.resolution; |
| lin = (vec2(x_105[0u], x_105[1u]) / x_108); |
| vec2 x_110 = lin; |
| lin = floor((x_110 * 32.0f)); |
| vec2 x_113 = lin; |
| param_2 = x_113; |
| vec4 x_114 = match_vf2_(param_2); |
| x_GLF_color = x_114; |
| } |
| main_out tint_symbol_1_inner(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| void main() { |
| tint_symbol_1_loc0_Output = tint_symbol_1_inner(gl_FragCoord).x_GLF_color_1; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:48: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:48: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:48: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
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| |
| |
| tint executable returned error: exit status 1 |