blob: 30d99f28f3a24686b91b92fdf33daec73f62d2d2 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
struct buf0 {
vec2 resolution;
};
struct main_out {
vec4 x_GLF_color_1;
};
vec4 tint_symbol = vec4(0.0f);
layout(binding = 0, std140)
uniform tint_symbol_4_1_ubo {
buf0 tint_symbol_3;
} v_1;
int map[256] = int[256](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
vec4 x_GLF_color = vec4(0.0f);
layout(location = 0) out vec4 tint_symbol_1_loc0_Output;
int tint_mod_i32(int lhs, int rhs) {
int v_2 = ((((rhs == 0) | ((lhs == (-2147483647 - 1)) & (rhs == -1)))) ? (1) : (rhs));
return (lhs - ((lhs / v_2) * v_2));
}
int tint_f32_to_i32(float value) {
return (((value <= 2147483520.0f)) ? ((((value >= -2147483648.0f)) ? (int(value)) : ((-2147483647 - 1)))) : (2147483647));
}
void main_1() {
vec2 pos = vec2(0.0f);
ivec2 ipos = ivec2(0);
int i = 0;
ivec2 p = ivec2(0);
bool canwalk = false;
int v = 0;
int directions = 0;
int j = 0;
int d = 0;
pos = (tint_symbol.xy / v_1.tint_symbol_3.resolution);
int v_3 = tint_f32_to_i32((pos.x * 16.0f));
ipos = ivec2(v_3, tint_f32_to_i32((pos.y * 16.0f)));
i = 0;
{
while(true) {
if ((i < 256)) {
} else {
break;
}
int x_80 = i;
map[x_80] = 0;
{
i = (i + 1);
}
continue;
}
}
p = ivec2(0);
canwalk = true;
v = 0;
{
while(true) {
bool x_104 = false;
bool x_105 = false;
bool x_124 = false;
bool x_125 = false;
bool x_144 = false;
bool x_145 = false;
bool x_164 = false;
bool x_165 = false;
v = (v + 1);
directions = 0;
bool x_92 = (p.x > 0);
x_105 = x_92;
if (x_92) {
x_104 = (map[((p.x - 2) + (p.y * 16))] == 0);
x_105 = x_104;
}
if (x_105) {
directions = (directions + 1);
}
bool x_112 = (p.y > 0);
x_125 = x_112;
if (x_112) {
x_124 = (map[(p.x + ((p.y - 2) * 16))] == 0);
x_125 = x_124;
}
if (x_125) {
directions = (directions + 1);
}
bool x_132 = (p.x < 14);
x_145 = x_132;
if (x_132) {
x_144 = (map[((p.x + 2) + (p.y * 16))] == 0);
x_145 = x_144;
}
if (x_145) {
directions = (directions + 1);
}
bool x_152 = (p.y < 14);
x_165 = x_152;
if (x_152) {
x_164 = (map[(p.x + ((p.y + 2) * 16))] == 0);
x_165 = x_164;
}
if (x_165) {
directions = (directions + 1);
}
bool x_229 = false;
bool x_230 = false;
bool x_242 = false;
bool x_243 = false;
bool x_281 = false;
bool x_282 = false;
int x_288 = 0;
int x_289 = 0;
int x_290 = 0;
int x_295 = 0;
int x_296 = 0;
int x_297 = 0;
int x_303[256] = int[256](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
int x_304[256] = int[256](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
int x_305[256] = int[256](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
int x_315 = 0;
int x_316 = 0;
int x_317 = 0;
bool x_359 = false;
bool x_360 = false;
bool x_372 = false;
bool x_373 = false;
bool x_411 = false;
bool x_412 = false;
bool x_424 = false;
bool x_425 = false;
if ((directions == 0)) {
canwalk = false;
i = 0;
{
while(true) {
if ((i < 8)) {
} else {
break;
}
j = 0;
{
while(true) {
if ((j < 8)) {
} else {
break;
}
if ((map[((j * 2) + ((i * 2) * 16))] == 0)) {
p[0u] = (j * 2);
p[1u] = (i * 2);
canwalk = true;
}
{
j = (j + 1);
}
continue;
}
}
{
i = (i + 1);
}
continue;
}
}
int x_211 = p.x;
int x_213 = p.y;
map[(x_211 + (x_213 * 16))] = 1;
} else {
d = tint_mod_i32(v, directions);
v = (v + directions);
bool x_224 = (d >= 0);
x_230 = x_224;
if (x_224) {
x_229 = (p.x > 0);
x_230 = x_229;
}
x_243 = x_230;
if (x_230) {
x_242 = (map[((p.x - 2) + (p.y * 16))] == 0);
x_243 = x_242;
}
if (x_243) {
d = (d - 1);
int x_249 = p.x;
int x_251 = p.y;
map[(x_249 + (x_251 * 16))] = 1;
int x_256 = p.x;
int x_259 = p.y;
map[((x_256 - 1) + (x_259 * 16))] = 1;
int x_264 = p.x;
int x_267 = p.y;
map[((x_264 - 2) + (x_267 * 16))] = 1;
p[0u] = (p.x - 2);
}
bool x_276 = (d >= 0);
x_282 = x_276;
if (x_276) {
x_281 = (p.y > 0);
x_282 = x_281;
}
if (x_282) {
x_288 = p.x;
x_290 = x_288;
} else {
x_289 = 0;
x_290 = x_289;
}
if (x_282) {
x_295 = p.y;
x_297 = x_295;
} else {
x_296 = 0;
x_297 = x_296;
}
int x_299 = ((x_297 - 2) * 16);
if (x_282) {
x_303 = map;
x_305 = x_303;
} else {
x_304 = int[256](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
x_305 = x_304;
}
if (x_282) {
map = int[256](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (x_282) {
map = x_305;
}
if (x_282) {
x_315 = map[(x_290 + x_299)];
x_317 = x_315;
} else {
x_316 = 0;
x_317 = x_316;
}
if (((x_282) ? ((x_317 == 0)) : (x_282))) {
d = (d - 1);
int x_326 = p.x;
int x_328 = p.y;
map[(x_326 + (x_328 * 16))] = 1;
int x_333 = p.x;
int x_335 = p.y;
map[(x_333 + ((x_335 - 1) * 16))] = 1;
int x_341 = p.x;
int x_343 = p.y;
int x_345[256] = map;
map = int[256](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
map = x_345;
map[(x_341 + ((x_343 - 2) * 16))] = 1;
p[1u] = (p.y - 2);
}
bool x_354 = (d >= 0);
x_360 = x_354;
if (x_354) {
x_359 = (p.x < 14);
x_360 = x_359;
}
x_373 = x_360;
if (x_360) {
x_372 = (map[((p.x + 2) + (p.y * 16))] == 0);
x_373 = x_372;
}
if (x_373) {
d = (d - 1);
int x_379 = p.x;
int x_381 = p.y;
map[(x_379 + (x_381 * 16))] = 1;
int x_386 = p.x;
int x_389 = p.y;
map[((x_386 + 1) + (x_389 * 16))] = 1;
int x_394 = p.x;
int x_397 = p.y;
map[((x_394 + 2) + (x_397 * 16))] = 1;
p[0u] = (p.x + 2);
}
bool x_406 = (d >= 0);
x_412 = x_406;
if (x_406) {
x_411 = (p.y < 14);
x_412 = x_411;
}
x_425 = x_412;
if (x_412) {
x_424 = (map[(p.x + ((p.y + 2) * 16))] == 0);
x_425 = x_424;
}
if (x_425) {
d = (d - 1);
int x_431 = p.x;
int x_433 = p.y;
map[(x_431 + (x_433 * 16))] = 1;
int x_438 = p.x;
int x_440 = p.y;
map[(x_438 + ((x_440 + 1) * 16))] = 1;
int x_446 = p.x;
int x_448 = p.y;
map[(x_446 + ((x_448 + 2) * 16))] = 1;
p[1u] = (p.y + 2);
}
}
if ((map[((ipos.y * 16) + ipos.x)] == 1)) {
x_GLF_color = vec4(1.0f);
return;
}
{
bool x_468 = canwalk;
if (!(x_468)) { break; }
}
continue;
}
}
x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 1.0f);
}
main_out tint_symbol_1_inner(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
return main_out(x_GLF_color);
}
void main() {
tint_symbol_1_loc0_Output = tint_symbol_1_inner(gl_FragCoord).x_GLF_color_1;
}
error: Error parsing GLSL shader:
ERROR: 0:23: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:23: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:23: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
tint executable returned error: exit status 1