blob: 1ff0032dc106eb6ed8cb5cc8773d6f3b6d926197 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
struct buf0 {
vec2 injectionSwitch;
};
struct main_out {
vec4 x_GLF_color_1;
};
int data[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
int temp[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
layout(binding = 0, std140)
uniform tint_symbol_4_1_ubo {
buf0 tint_symbol_3;
} v;
vec4 tint_symbol = vec4(0.0f);
vec4 x_GLF_color = vec4(0.0f);
bool continue_execution = true;
layout(location = 0) out vec4 tint_symbol_1_loc0_Output;
void merge_i1_i1_i1_(inout int f, inout int mid, inout int to) {
int k = 0;
int i = 0;
int j = 0;
int i_1 = 0;
int x_262 = f;
k = x_262;
int x_263 = f;
i = x_263;
int x_264 = mid;
j = (x_264 + 1);
{
while(true) {
int x_270 = i;
int x_271 = mid;
int x_273 = j;
int x_274 = to;
if (((x_270 <= x_271) & (x_273 <= x_274))) {
} else {
break;
}
int x_278 = i;
int x_280 = data[x_278];
int x_281 = j;
int x_283 = data[x_281];
if ((x_280 < x_283)) {
int x_288 = k;
k = (x_288 + 1);
int x_290 = i;
i = (x_290 + 1);
int x_293 = data[x_290];
temp[x_288] = x_293;
} else {
int x_295 = k;
k = (x_295 + 1);
int x_297 = j;
j = (x_297 + 1);
int x_300 = data[x_297];
temp[x_295] = x_300;
}
{
}
continue;
}
}
{
while(true) {
int x_306 = i;
int x_308 = i;
int x_309 = mid;
if (((x_306 < 10) & (x_308 <= x_309))) {
} else {
break;
}
int x_313 = k;
k = (x_313 + 1);
int x_315 = i;
i = (x_315 + 1);
int x_318 = data[x_315];
temp[x_313] = x_318;
{
}
continue;
}
}
int x_320 = f;
i_1 = x_320;
{
while(true) {
int x_325 = i_1;
int x_326 = to;
if ((x_325 <= x_326)) {
} else {
break;
}
int x_329 = i_1;
int x_330 = i_1;
int x_332 = temp[x_330];
data[x_329] = x_332;
{
int x_334 = i_1;
i_1 = (x_334 + 1);
}
continue;
}
}
}
void mergeSort_() {
int low = 0;
int high = 0;
int m = 0;
int i_2 = 0;
int f_1 = 0;
int mid_1 = 0;
int to_1 = 0;
int param = 0;
int param_1 = 0;
int param_2 = 0;
low = 0;
high = 9;
m = 1;
{
while(true) {
int x_341 = m;
int x_342 = high;
if ((x_341 <= x_342)) {
} else {
break;
}
int x_345 = low;
i_2 = x_345;
{
while(true) {
int x_350 = i_2;
int x_351 = high;
if ((x_350 < x_351)) {
} else {
break;
}
int x_354 = i_2;
f_1 = x_354;
int x_355 = i_2;
int x_356 = m;
mid_1 = ((x_355 + x_356) - 1);
int x_359 = i_2;
int x_360 = m;
int x_364 = high;
to_1 = min(((x_359 + (2 * x_360)) - 1), x_364);
int x_366 = f_1;
param = x_366;
int x_367 = mid_1;
param_1 = x_367;
int x_368 = to_1;
param_2 = x_368;
merge_i1_i1_i1_(param, param_1, param_2);
{
int x_370 = m;
int x_372 = i_2;
i_2 = (x_372 + (2 * x_370));
}
continue;
}
}
{
int x_374 = m;
m = (2 * x_374);
}
continue;
}
}
}
int tint_f32_to_i32(float value) {
return (((value <= 2147483520.0f)) ? ((((value >= -2147483648.0f)) ? (int(value)) : ((-2147483647 - 1)))) : (2147483647));
}
void main_1() {
int i_3 = 0;
int j_1 = 0;
float grey = 0.0f;
float x_86 = v.tint_symbol_3.injectionSwitch.x;
i_3 = tint_f32_to_i32(x_86);
{
while(true) {
int x_92 = i_3;
switch(x_92) {
case 9:
{
int x_122 = i_3;
data[x_122] = -5;
break;
}
case 8:
{
int x_120 = i_3;
data[x_120] = -4;
break;
}
case 7:
{
int x_118 = i_3;
data[x_118] = -3;
break;
}
case 6:
{
int x_116 = i_3;
data[x_116] = -2;
break;
}
case 5:
{
int x_114 = i_3;
data[x_114] = -1;
break;
}
case 4:
{
int x_112 = i_3;
data[x_112] = 0;
break;
}
case 3:
{
int x_110 = i_3;
data[x_110] = 1;
break;
}
case 2:
{
int x_108 = i_3;
data[x_108] = 2;
break;
}
case 1:
{
int x_106 = i_3;
data[x_106] = 3;
break;
}
case 0:
{
int x_104 = i_3;
data[x_104] = 4;
break;
}
default:
{
break;
}
}
int x_124 = i_3;
i_3 = (x_124 + 1);
{
int x_126 = i_3;
if (!((x_126 < 10))) { break; }
}
continue;
}
}
j_1 = 0;
{
while(true) {
int x_132 = j_1;
bool x_133 = (x_132 < 10);
float x_135 = v.tint_symbol_3.injectionSwitch.x;
if (!((x_135 <= 1.0f))) {
grey = 1.0f;
}
if (x_133) {
} else {
break;
}
int x_140 = j_1;
int x_141 = j_1;
int x_143 = data[x_141];
temp[x_140] = x_143;
{
int x_145 = j_1;
j_1 = (x_145 + 1);
}
continue;
}
}
mergeSort_();
float x_149 = tint_symbol.y;
if ((tint_f32_to_i32(x_149) < 30)) {
int x_156 = data[0];
grey = (0.5f + (float(x_156) / 10.0f));
} else {
float x_161 = tint_symbol.y;
if ((tint_f32_to_i32(x_161) < 60)) {
int x_168 = data[1];
grey = (0.5f + (float(x_168) / 10.0f));
} else {
float x_173 = tint_symbol.y;
if ((tint_f32_to_i32(x_173) < 90)) {
int x_180 = data[2];
grey = (0.5f + (float(x_180) / 10.0f));
} else {
float x_185 = tint_symbol.y;
if ((tint_f32_to_i32(x_185) < 120)) {
int x_192 = data[3];
grey = (0.5f + (float(x_192) / 10.0f));
} else {
float x_197 = tint_symbol.y;
if ((tint_f32_to_i32(x_197) < 150)) {
continue_execution = false;
} else {
float x_204 = tint_symbol.y;
if ((tint_f32_to_i32(x_204) < 180)) {
int x_211 = data[5];
grey = (0.5f + (float(x_211) / 10.0f));
} else {
float x_216 = tint_symbol.y;
if ((tint_f32_to_i32(x_216) < 210)) {
int x_223 = data[6];
grey = (0.5f + (float(x_223) / 10.0f));
} else {
float x_228 = tint_symbol.y;
if ((tint_f32_to_i32(x_228) < 240)) {
int x_235 = data[7];
grey = (0.5f + (float(x_235) / 10.0f));
} else {
float x_240 = tint_symbol.y;
bool guard233 = true;
if ((tint_f32_to_i32(x_240) < 270)) {
int x_247 = data[8];
grey = (0.5f + (float(x_247) / 10.0f));
guard233 = false;
} else {
if (guard233) {
float x_252 = v.tint_symbol_3.injectionSwitch.y;
if (!((0.0f < x_252))) {
guard233 = false;
}
if (guard233) {
continue_execution = false;
}
}
}
}
}
}
}
}
}
}
}
float x_255 = grey;
vec3 x_256 = vec3(x_255, x_255, x_255);
x_GLF_color = vec4(x_256[0u], x_256[1u], x_256[2u], 1.0f);
}
main_out tint_symbol_1_inner(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
main_out v_1 = main_out(x_GLF_color);
if (!(continue_execution)) {
discard;
}
return v_1;
}
void main() {
tint_symbol_1_loc0_Output = tint_symbol_1_inner(gl_FragCoord).x_GLF_color_1;
}
error: Error parsing GLSL shader:
ERROR: 0:41: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:41: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1