| SKIP: FAILED |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| struct buf0 { |
| vec2 injectionSwitch; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| int data[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| int temp[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| layout(binding = 0, std140) |
| uniform tint_symbol_4_1_ubo { |
| buf0 tint_symbol_3; |
| } v; |
| vec4 tint_symbol = vec4(0.0f); |
| vec4 x_GLF_color = vec4(0.0f); |
| bool continue_execution = true; |
| layout(location = 0) out vec4 tint_symbol_1_loc0_Output; |
| void merge_i1_i1_i1_(inout int f, inout int mid, inout int to) { |
| int k = 0; |
| int i = 0; |
| int j = 0; |
| int i_1 = 0; |
| int x_303 = f; |
| k = x_303; |
| int x_304 = f; |
| i = x_304; |
| int x_305 = mid; |
| j = (x_305 + 1); |
| { |
| while(true) { |
| int x_311 = i; |
| int x_312 = mid; |
| int x_314 = j; |
| int x_315 = to; |
| if (((x_311 <= x_312) & (x_314 <= x_315))) { |
| } else { |
| break; |
| } |
| int x_319 = i; |
| int x_321 = data[x_319]; |
| int x_322 = j; |
| int x_324 = data[x_322]; |
| if ((x_321 < x_324)) { |
| int x_329 = k; |
| k = (x_329 + 1); |
| int x_331 = i; |
| i = (x_331 + 1); |
| int x_334 = data[x_331]; |
| temp[x_329] = x_334; |
| } else { |
| int x_336 = k; |
| k = (x_336 + 1); |
| int x_338 = j; |
| j = (x_338 + 1); |
| int x_341 = data[x_338]; |
| temp[x_336] = x_341; |
| } |
| { |
| } |
| continue; |
| } |
| } |
| { |
| while(true) { |
| int x_347 = i; |
| int x_349 = i; |
| int x_350 = mid; |
| if (((x_347 < 10) & (x_349 <= x_350))) { |
| } else { |
| break; |
| } |
| int x_354 = k; |
| k = (x_354 + 1); |
| int x_356 = i; |
| i = (x_356 + 1); |
| int x_359 = data[x_356]; |
| temp[x_354] = x_359; |
| { |
| } |
| continue; |
| } |
| } |
| int x_361 = f; |
| i_1 = x_361; |
| { |
| while(true) { |
| int x_366 = i_1; |
| int x_367 = to; |
| if ((x_366 <= x_367)) { |
| } else { |
| break; |
| } |
| int x_370 = i_1; |
| int x_371 = i_1; |
| int x_373 = temp[x_371]; |
| data[x_370] = x_373; |
| { |
| int x_375 = i_1; |
| i_1 = (x_375 + 1); |
| } |
| continue; |
| } |
| } |
| } |
| int tint_f32_to_i32(float value) { |
| return (((value <= 2147483520.0f)) ? ((((value >= -2147483648.0f)) ? (int(value)) : ((-2147483647 - 1)))) : (2147483647)); |
| } |
| void main_1() { |
| int x_85 = 0; |
| int x_86 = 0; |
| int x_87 = 0; |
| int x_88 = 0; |
| int x_89 = 0; |
| int x_90 = 0; |
| int x_91 = 0; |
| int x_92 = 0; |
| int x_93 = 0; |
| int x_94 = 0; |
| int i_3 = 0; |
| int j_1 = 0; |
| float grey = 0.0f; |
| float x_96 = v.tint_symbol_3.injectionSwitch.x; |
| i_3 = tint_f32_to_i32(x_96); |
| { |
| while(true) { |
| int x_102 = i_3; |
| switch(x_102) { |
| case 9: |
| { |
| int x_132 = i_3; |
| data[x_132] = -5; |
| break; |
| } |
| case 8: |
| { |
| int x_130 = i_3; |
| data[x_130] = -4; |
| break; |
| } |
| case 7: |
| { |
| int x_128 = i_3; |
| data[x_128] = -3; |
| break; |
| } |
| case 6: |
| { |
| int x_126 = i_3; |
| data[x_126] = -2; |
| break; |
| } |
| case 5: |
| { |
| int x_124 = i_3; |
| data[x_124] = -1; |
| break; |
| } |
| case 4: |
| { |
| int x_122 = i_3; |
| data[x_122] = 0; |
| break; |
| } |
| case 3: |
| { |
| int x_120 = i_3; |
| data[x_120] = 1; |
| break; |
| } |
| case 2: |
| { |
| int x_118 = i_3; |
| data[x_118] = 2; |
| break; |
| } |
| case 1: |
| { |
| int x_116 = i_3; |
| data[x_116] = 3; |
| break; |
| } |
| case 0: |
| { |
| int x_114 = i_3; |
| data[x_114] = 4; |
| break; |
| } |
| default: |
| { |
| break; |
| } |
| } |
| int x_134 = i_3; |
| i_3 = (x_134 + 1); |
| { |
| int x_136 = i_3; |
| if (!((x_136 < 10))) { break; } |
| } |
| continue; |
| } |
| } |
| j_1 = 0; |
| { |
| while(true) { |
| int x_142 = j_1; |
| if ((x_142 < 10)) { |
| } else { |
| break; |
| } |
| int x_145 = j_1; |
| int x_146 = j_1; |
| int x_148 = data[x_146]; |
| temp[x_145] = x_148; |
| { |
| int x_150 = j_1; |
| j_1 = (x_150 + 1); |
| } |
| continue; |
| } |
| } |
| x_94 = 0; |
| x_93 = 9; |
| x_92 = 1; |
| { |
| while(true) { |
| int x_156 = x_92; |
| int x_157 = x_93; |
| if ((x_156 <= x_157)) { |
| } else { |
| break; |
| } |
| int x_160 = x_94; |
| x_91 = x_160; |
| { |
| while(true) { |
| int x_165 = x_91; |
| int x_166 = x_93; |
| if ((x_165 < x_166)) { |
| } else { |
| break; |
| } |
| int x_169 = x_91; |
| x_90 = x_169; |
| int x_170 = x_91; |
| int x_171 = x_92; |
| int x_173[10] = data; |
| data = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| data = x_173; |
| x_89 = ((x_170 + x_171) - 1); |
| int x_175 = x_91; |
| int x_176 = x_92; |
| int x_180 = x_93; |
| x_88 = min(((x_175 + (2 * x_176)) - 1), x_180); |
| int x_182 = x_90; |
| x_87 = x_182; |
| int x_183 = x_89; |
| x_86 = x_183; |
| int x_184 = x_88; |
| x_85 = x_184; |
| merge_i1_i1_i1_(x_87, x_86, x_85); |
| { |
| int x_186 = x_92; |
| int x_188 = x_91; |
| x_91 = (x_188 + (2 * x_186)); |
| } |
| continue; |
| } |
| } |
| { |
| int x_190 = x_92; |
| x_92 = (2 * x_190); |
| } |
| continue; |
| } |
| } |
| float x_194 = tint_symbol.y; |
| if ((tint_f32_to_i32(x_194) < 30)) { |
| int x_201 = data[0]; |
| grey = (0.5f + (float(x_201) / 10.0f)); |
| } else { |
| float x_206 = tint_symbol.y; |
| if ((tint_f32_to_i32(x_206) < 60)) { |
| int x_213 = data[1]; |
| grey = (0.5f + (float(x_213) / 10.0f)); |
| } else { |
| float x_218 = tint_symbol.y; |
| if ((tint_f32_to_i32(x_218) < 90)) { |
| int x_225 = data[2]; |
| grey = (0.5f + (float(x_225) / 10.0f)); |
| } else { |
| float x_230 = tint_symbol.y; |
| if ((tint_f32_to_i32(x_230) < 120)) { |
| int x_237 = data[3]; |
| grey = (0.5f + (float(x_237) / 10.0f)); |
| } else { |
| float x_242 = tint_symbol.y; |
| if ((tint_f32_to_i32(x_242) < 150)) { |
| continue_execution = false; |
| } else { |
| float x_249 = tint_symbol.y; |
| if ((tint_f32_to_i32(x_249) < 180)) { |
| int x_256 = data[5]; |
| grey = (0.5f + (float(x_256) / 10.0f)); |
| } else { |
| float x_261 = tint_symbol.y; |
| if ((tint_f32_to_i32(x_261) < 210)) { |
| int x_268 = data[6]; |
| grey = (0.5f + (float(x_268) / 10.0f)); |
| } else { |
| float x_273 = tint_symbol.y; |
| if ((tint_f32_to_i32(x_273) < 240)) { |
| int x_280 = data[7]; |
| grey = (0.5f + (float(x_280) / 10.0f)); |
| } else { |
| float x_285 = tint_symbol.y; |
| if ((tint_f32_to_i32(x_285) < 270)) { |
| int x_292 = data[8]; |
| grey = (0.5f + (float(x_292) / 10.0f)); |
| } else { |
| continue_execution = false; |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| float x_296 = grey; |
| vec3 x_297 = vec3(x_296, x_296, x_296); |
| x_GLF_color = vec4(x_297[0u], x_297[1u], x_297[2u], 1.0f); |
| } |
| main_out tint_symbol_1_inner(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| main_out v_1 = main_out(x_GLF_color); |
| if (!(continue_execution)) { |
| discard; |
| } |
| return v_1; |
| } |
| void main() { |
| tint_symbol_1_loc0_Output = tint_symbol_1_inner(gl_FragCoord).x_GLF_color_1; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:41: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:41: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |