blob: e83f1256eb23119a4cb277e36098522c57f43394 [file] [log] [blame]
Texture3D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSample_3b50bd() {
float4 res = arg_0.Sample(arg_1, (1.0f).xxx);
prevent_dce.Store4(0u, asuint(res));
}
void fragment_main() {
textureSample_3b50bd();
return;
}