| #version 310 es |
| #extension GL_EXT_blend_func_extended : require |
| precision highp float; |
| |
| layout(location = 0, index = 0) out vec4 color_1; |
| layout(location = 0, index = 1) out vec4 blend_1; |
| struct FragOutput { |
| vec4 color; |
| vec4 blend; |
| }; |
| |
| FragOutput frag_main() { |
| FragOutput tint_symbol = FragOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| tint_symbol.color = vec4(0.5f, 0.5f, 0.5f, 1.0f); |
| tint_symbol.blend = vec4(0.5f, 0.5f, 0.5f, 1.0f); |
| return tint_symbol; |
| } |
| |
| void main() { |
| FragOutput inner_result = frag_main(); |
| color_1 = inner_result.color; |
| blend_1 = inner_result.blend; |
| return; |
| } |