blob: e9767c32b2bd9221d907653a425895425e3b225a [file] [log] [blame]
#version 310 es
#extension GL_EXT_blend_func_extended : require
precision highp float;
layout(location = 0, index = 0) out vec4 color_1;
layout(location = 0, index = 1) out vec4 blend_1;
struct FragOutput {
vec4 color;
vec4 blend;
};
FragOutput frag_main() {
FragOutput tint_symbol = FragOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f));
tint_symbol.color = vec4(0.5f, 0.5f, 0.5f, 1.0f);
tint_symbol.blend = vec4(0.5f, 0.5f, 0.5f, 1.0f);
return tint_symbol;
}
void main() {
FragOutput inner_result = frag_main();
color_1 = inner_result.color;
blend_1 = inner_result.blend;
return;
}