commit | f15c1c3d73ee4000e5c1044c0ac33a583b7883cb | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Thu Sep 05 21:41:20 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Sep 05 21:41:20 2024 +0000 |
tree | e3cf031de6d1a611da7331947556d4e675b0562f | |
parent | 182d9333bd3b01c489134123c27e5409e1b305a7 [diff] |
[glsl][ir] Add ShaderIO This Cl adds ShaderIO support to the GLSL IR backend. Bug: 42251044 Change-Id: I67e58caa611ff7a77ef318275215ec922c103147 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/205555 Commit-Queue: dan sinclair <dsinclair@chromium.org> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.