blob: 24cf208d04742ecf762af2443bb5daf667cc6494 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
struct VertexOutput {
vec4 pos;
uint prevent_dce;
};
uint prevent_dce;
uint abs_467cd1() {
uint arg_0 = 1u;
uint res = abs(arg_0);
return res;
}
void main() {
prevent_dce = abs_467cd1();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
prevent_dce = abs_467cd1();
}
VertexOutput main() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f), 0u);
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = abs_467cd1();
return tint_symbol;
}
error: Error parsing GLSL shader:
ERROR: 0:14: 'abs' : no matching overloaded function found
ERROR: 0:14: '=' : cannot convert from ' const float' to ' temp highp uint'
ERROR: 0:14: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision highp float;
precision highp int;
struct VertexOutput {
vec4 pos;
uint prevent_dce;
};
uint prevent_dce;
uint abs_467cd1() {
uint arg_0 = 1u;
uint res = abs(arg_0);
return res;
}
void main() {
prevent_dce = abs_467cd1();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
prevent_dce = abs_467cd1();
}
VertexOutput main() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f), 0u);
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = abs_467cd1();
return tint_symbol;
}
error: Error parsing GLSL shader:
ERROR: 0:14: 'abs' : no matching overloaded function found
ERROR: 0:14: '=' : cannot convert from ' const float' to ' temp highp uint'
ERROR: 0:14: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision highp float;
precision highp int;
struct VertexOutput {
vec4 pos;
uint prevent_dce;
};
uint prevent_dce;
uint abs_467cd1() {
uint arg_0 = 1u;
uint res = abs(arg_0);
return res;
}
void main() {
prevent_dce = abs_467cd1();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
prevent_dce = abs_467cd1();
}
VertexOutput main() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f), 0u);
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = abs_467cd1();
return tint_symbol;
}
error: Error parsing GLSL shader:
ERROR: 0:14: 'abs' : no matching overloaded function found
ERROR: 0:14: '=' : cannot convert from ' const float' to ' temp highp uint'
ERROR: 0:14: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
tint executable returned error: exit status 1