| SKIP: FAILED |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| uint prevent_dce; |
| }; |
| |
| uint prevent_dce; |
| uint dot_7548a0() { |
| uvec3 arg_0 = uvec3(1u); |
| uvec3 arg_1 = uvec3(1u); |
| uint res = dot(arg_0, arg_1); |
| return res; |
| } |
| void main() { |
| prevent_dce = dot_7548a0(); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| prevent_dce = dot_7548a0(); |
| } |
| VertexOutput main() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f), 0u); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = dot_7548a0(); |
| return tint_symbol; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:15: 'dot' : no matching overloaded function found |
| ERROR: 0:15: '=' : cannot convert from ' const float' to ' temp highp uint' |
| ERROR: 0:15: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| uint prevent_dce; |
| }; |
| |
| uint prevent_dce; |
| uint dot_7548a0() { |
| uvec3 arg_0 = uvec3(1u); |
| uvec3 arg_1 = uvec3(1u); |
| uint res = dot(arg_0, arg_1); |
| return res; |
| } |
| void main() { |
| prevent_dce = dot_7548a0(); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| prevent_dce = dot_7548a0(); |
| } |
| VertexOutput main() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f), 0u); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = dot_7548a0(); |
| return tint_symbol; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:15: 'dot' : no matching overloaded function found |
| ERROR: 0:15: '=' : cannot convert from ' const float' to ' temp highp uint' |
| ERROR: 0:15: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| uint prevent_dce; |
| }; |
| |
| uint prevent_dce; |
| uint dot_7548a0() { |
| uvec3 arg_0 = uvec3(1u); |
| uvec3 arg_1 = uvec3(1u); |
| uint res = dot(arg_0, arg_1); |
| return res; |
| } |
| void main() { |
| prevent_dce = dot_7548a0(); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| prevent_dce = dot_7548a0(); |
| } |
| VertexOutput main() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f), 0u); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = dot_7548a0(); |
| return tint_symbol; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:15: 'dot' : no matching overloaded function found |
| ERROR: 0:15: '=' : cannot convert from ' const float' to ' temp highp uint' |
| ERROR: 0:15: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |