blob: b45d988015e4bba4f467747e38e847873db1071b [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
precision highp float;
precision highp int;
struct S_std140 {
f16vec3 matrix_col0;
f16vec3 matrix_col1;
f16vec3 matrix_col2;
f16vec3 matrix_col3;
f16vec3 vector;
};
layout(binding = 0, std140)
uniform tint_symbol_2_std140_1_ubo {
S_std140 tint_symbol_1;
} v;
void main() {
f16vec3 v_1 = v.tint_symbol_1.vector;
f16vec4 x = (v_1 * f16mat4x3(v.tint_symbol_1.matrix_col0, v.tint_symbol_1.matrix_col1, v.tint_symbol_1.matrix_col2, v.tint_symbol_1.matrix_col3));
}