| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float: require |
| precision highp float; |
| precision highp int; |
| |
| |
| struct S_std140 { |
| f16vec3 matrix_col0; |
| f16vec3 matrix_col1; |
| f16vec3 matrix_col2; |
| f16vec3 matrix_col3; |
| f16vec3 vector; |
| }; |
| |
| layout(binding = 0, std140) |
| uniform tint_symbol_2_std140_1_ubo { |
| S_std140 tint_symbol_1; |
| } v; |
| void main() { |
| f16vec3 v_1 = v.tint_symbol_1.vector; |
| f16vec4 x = (v_1 * f16mat4x3(v.tint_symbol_1.matrix_col0, v.tint_symbol_1.matrix_col1, v.tint_symbol_1.matrix_col2, v.tint_symbol_1.matrix_col3)); |
| } |