Enable MSAARenderToSingleSampled again Skia was modified so that depth/stencil sample count matches the render pass sample count. That fixed the validation errors leading to MSAARenderToSingleSampled being disabled. Graphite/Dawn/Vulkan will start using MSAARenderToSingleSampled when it's available now. Toggle::VulkanUseCreateRenderPass2 also needs to be enabled even if dynamic rendering is supported as dynamic rendering isn't always used. Bug: 463893793, 482088881 Change-Id: I588a0cb32c7921ca47371ad1381fac3298924cfe Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/290155 Commit-Queue: Kyle Charbonneau <kylechar@google.com> Reviewed-by: Brandon Jones <bajones@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.