blob: c4d25733ce3f3e867fc246c19953cd892456b8cd [file] [log] [blame]
SKIP: FAILED
#version 310 es
layout(r8) uniform highp writeonly image3D arg_0;
void textureStore_803a10() {
uvec3 arg_1 = uvec3(1u);
vec4 arg_2 = vec4(1.0f);
imageStore(arg_0, ivec3(arg_1), arg_2);
}
vec4 vertex_main() {
textureStore_803a10();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
error: Error parsing GLSL shader:
ERROR: 0:3: 'image load-store format' : not supported with this profile: es
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision highp float;
precision highp int;
layout(r8) uniform highp writeonly image3D arg_0;
void textureStore_803a10() {
uvec3 arg_1 = uvec3(1u);
vec4 arg_2 = vec4(1.0f);
imageStore(arg_0, ivec3(arg_1), arg_2);
}
void fragment_main() {
textureStore_803a10();
}
void main() {
fragment_main();
return;
}
error: Error parsing GLSL shader:
ERROR: 0:5: 'image load-store format' : not supported with this profile: es
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(r8) uniform highp writeonly image3D arg_0;
void textureStore_803a10() {
uvec3 arg_1 = uvec3(1u);
vec4 arg_2 = vec4(1.0f);
imageStore(arg_0, ivec3(arg_1), arg_2);
}
void compute_main() {
textureStore_803a10();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
error: Error parsing GLSL shader:
ERROR: 0:3: 'image load-store format' : not supported with this profile: es
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.