static float2x3 m = float2x3((0.0f).xxx, (0.0f).xxx); | |
RWByteAddressBuffer tint_symbol : register(u0); | |
void tint_symbol_store(uint offset, float2x3 value) { | |
tint_symbol.Store3((offset + 0u), asuint(value[0u])); | |
tint_symbol.Store3((offset + 16u), asuint(value[1u])); | |
} | |
[numthreads(1, 1, 1)] | |
void f() { | |
tint_symbol_store(0u, m); | |
return; | |
} |