| struct buf0 { |
| resolution : vec2<f32>; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_10 : buf0; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn compute_value_f1_f1_(limit : ptr<function, f32>, thirty_two : ptr<function, f32>) -> f32 { |
| var x_91 : f32; |
| var x_91_phi : f32; |
| var x_94_phi : i32; |
| x_91_phi = -0.5; |
| x_94_phi = 1; |
| loop { |
| var x_104 : f32; |
| var x_113 : f32; |
| var x_95 : i32; |
| var x_92_phi : f32; |
| x_91 = x_91_phi; |
| let x_94 : i32 = x_94_phi; |
| if ((x_94 < 800)) { |
| } else { |
| break; |
| } |
| var x_112 : f32; |
| var x_113_phi : f32; |
| if (((x_94 % 32) == 0)) { |
| x_104 = (x_91 + 0.400000006); |
| x_92_phi = x_104; |
| } else { |
| let x_106 : f32 = *(thirty_two); |
| x_113_phi = x_91; |
| if (((f32(x_94) - (round(x_106) * floor((f32(x_94) / round(x_106))))) <= 0.01)) { |
| x_112 = (x_91 + 100.0); |
| x_113_phi = x_112; |
| } |
| x_113 = x_113_phi; |
| x_92_phi = x_113; |
| } |
| var x_92 : f32; |
| x_92 = x_92_phi; |
| let x_115 : f32 = *(limit); |
| if ((f32(x_94) >= x_115)) { |
| return x_92; |
| } |
| |
| continuing { |
| x_95 = (x_94 + 1); |
| x_91_phi = x_92; |
| x_94_phi = x_95; |
| } |
| } |
| return x_91; |
| } |
| |
| fn main_1() { |
| var c : vec3<f32>; |
| var param : f32; |
| var param_1 : f32; |
| var param_2 : f32; |
| var param_3 : f32; |
| var x_68_phi : i32; |
| c = vec3<f32>(7.0, 8.0, 9.0); |
| let x_52 : f32 = x_10.resolution.x; |
| let x_54 : f32 = round((x_52 * 0.125)); |
| let x_56 : f32 = gl_FragCoord.x; |
| param = x_56; |
| param_1 = x_54; |
| let x_57 : f32 = compute_value_f1_f1_(&(param), &(param_1)); |
| c.x = x_57; |
| let x_60 : f32 = gl_FragCoord.y; |
| param_2 = x_60; |
| param_3 = x_54; |
| let x_61 : f32 = compute_value_f1_f1_(&(param_2), &(param_3)); |
| c.y = x_61; |
| let x_63 : f32 = c.x; |
| let x_64 : f32 = c.y; |
| c.z = (x_63 + x_64); |
| x_68_phi = 0; |
| loop { |
| var x_69 : i32; |
| let x_68 : i32 = x_68_phi; |
| if ((x_68 < 3)) { |
| } else { |
| break; |
| } |
| let x_75 : f32 = c[x_68]; |
| if ((x_75 >= 1.0)) { |
| let x_79 : f32 = c[x_68]; |
| let x_80 : f32 = c[x_68]; |
| c[x_68] = (x_79 * x_80); |
| } |
| |
| continuing { |
| x_69 = (x_68 + 1); |
| x_68_phi = x_69; |
| } |
| } |
| let x_82 : vec3<f32> = c; |
| let x_84 : vec3<f32> = normalize(abs(x_82)); |
| x_GLF_color = vec4<f32>(x_84.x, x_84.y, x_84.z, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |