| warning: use of deprecated intrinsic |
| [[group(0), binding(0)]] var Src : texture_storage_2d<r32uint, read>; |
| |
| [[group(0), binding(1)]] var Dst : texture_storage_2d<r32uint, write>; |
| |
| fn main_1() { |
| var srcValue : vec4<u32>; |
| let x_18 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0)); |
| srcValue = x_18; |
| let x_21 : ptr<function, u32> = &(srcValue.x); |
| let x_22 : u32 = *(x_21); |
| *(x_21) = (x_22 + bitcast<u32>(1)); |
| let x_27 : vec4<u32> = srcValue; |
| textureStore(Dst, vec2<i32>(0, 0), x_27); |
| return; |
| } |
| |
| [[stage(compute), workgroup_size(1, 1, 1)]] |
| fn main() { |
| main_1(); |
| } |