| bug/tint/453.wgsl:7:26 warning: use of deprecated intrinsic |
| let x_22 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0)); |
| ^^^^^^^^^^^ |
| |
| #include <metal_stdlib> |
| |
| using namespace metal; |
| kernel void tint_symbol(texture2d<uint, access::read> tint_symbol_1 [[texture(0)]], texture2d<uint, access::write> tint_symbol_2 [[texture(1)]]) { |
| uint4 srcValue = 0u; |
| uint4 const x_22 = tint_symbol_1.read(uint2(int2(0, 0))); |
| srcValue = x_22; |
| uint const x_24 = srcValue.x; |
| uint const x_25 = (x_24 + 1u); |
| uint4 const x_27 = srcValue; |
| tint_symbol_2.write(x_27.xxxx, uint2(int2(0, 0))); |
| return; |
| } |
| |