#include <metal_stdlib> | |
using namespace metal; | |
struct S { | |
/* 0x0000 */ packed_float3 v; | |
/* 0x000c */ uint i; | |
}; | |
float3 Bad(uint index, float3 rd) { | |
float3 normal = float3(0.0f); | |
normal[index] = -(sign(rd[index])); | |
return normalize(normal); | |
} | |
void tint_symbol_inner(device S& io, uint idx) { | |
io.v = Bad(io.i, io.v); | |
} | |
kernel void tint_symbol(uint idx [[thread_index_in_threadgroup]], device S& io [[buffer(0)]]) { | |
tint_symbol_inner(io, idx); | |
return; | |
} | |