#include <metal_stdlib> | |
using namespace metal; | |
struct FragmentOutputs { | |
int loc0; | |
uint loc1; | |
float loc2; | |
float4 loc3; | |
}; | |
struct tint_symbol_1 { | |
int loc0 [[color(0)]]; | |
uint loc1 [[color(1)]]; | |
float loc2 [[color(2)]]; | |
float4 loc3 [[color(3)]]; | |
}; | |
FragmentOutputs tint_symbol_inner() { | |
FragmentOutputs const tint_symbol_2 = {.loc0=1, .loc1=1u, .loc2=1.0f, .loc3=float4(1.0f, 2.0f, 3.0f, 4.0f)}; | |
return tint_symbol_2; | |
} | |
fragment tint_symbol_1 tint_symbol() { | |
FragmentOutputs const inner_result = tint_symbol_inner(); | |
tint_symbol_1 wrapper_result = {}; | |
wrapper_result.loc0 = inner_result.loc0; | |
wrapper_result.loc1 = inner_result.loc1; | |
wrapper_result.loc2 = inner_result.loc2; | |
wrapper_result.loc3 = inner_result.loc3; | |
return wrapper_result; | |
} | |