| struct FragmentOutputs { | |
| [[location(0)]] loc0 : i32; | |
| [[builtin(frag_depth)]] frag_depth : f32; | |
| [[location(1)]] loc1 : u32; | |
| [[location(2)]] loc2 : f32; | |
| [[builtin(sample_mask)]] sample_mask : u32; | |
| [[location(3)]] loc3 : vec4<f32>; | |
| }; | |
| [[stage(fragment)]] | |
| fn main() -> FragmentOutputs { | |
| return FragmentOutputs(1, 2.0, 1u, 1.0, 2u, vec4<f32>(1.0, 2.0, 3.0, 4.0)); | |
| } |