#include <metal_stdlib> | |
using namespace metal; | |
struct tint_symbol_1 { | |
float4 value [[position]]; | |
}; | |
float4 tint_symbol_inner(uint vertex_index, uint instance_index) { | |
uint const foo = (vertex_index + instance_index); | |
return float4(); | |
} | |
vertex tint_symbol_1 tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id]]) { | |
float4 const inner_result = tint_symbol_inner(vertex_index, instance_index); | |
tint_symbol_1 wrapper_result = {}; | |
wrapper_result.value = inner_result; | |
return wrapper_result; | |
} | |