| var<private> x_1 : u32; | |
| var<private> x_2 : vec2<u32>; | |
| var<private> x_3 : i32; | |
| var<private> x_4 : vec2<i32>; | |
| var<private> x_5 : f32; | |
| var<private> x_6 : vec2<f32>; | |
| var<private> x_8 : vec4<f32>; | |
| fn main_1() { | |
| return; | |
| } | |
| struct main_out { | |
| [[builtin(position)]] | |
| x_8_1 : vec4<f32>; | |
| }; | |
| [[stage(vertex)]] | |
| fn main([[location(1)]] x_1_param : u32, [[location(2)]] x_2_param : vec2<u32>, [[location(3)]] x_3_param : i32, [[location(4)]] x_4_param : vec2<i32>, [[location(5), interpolate(flat)]] x_5_param : f32, [[location(6), interpolate(flat)]] x_6_param : vec2<f32>) -> main_out { | |
| x_1 = x_1_param; | |
| x_2 = x_2_param; | |
| x_3 = x_3_param; | |
| x_4 = x_4_param; | |
| x_5 = x_5_param; | |
| x_6 = x_6_param; | |
| main_1(); | |
| return main_out(x_8); | |
| } |