| struct S { | |
| field0 : u32; | |
| field1 : f32; | |
| field2 : array<u32, 2>; | |
| }; | |
| var<private> x_1 : u32; | |
| var<private> x_7 : bool; | |
| var<private> x_8 : bool; | |
| fn main_1() { | |
| var x_41_phi : u32; | |
| switch(1u) { | |
| default: { | |
| fallthrough; | |
| } | |
| case 0u: { | |
| fallthrough; | |
| } | |
| case 1u: { | |
| if (true) { | |
| } else { | |
| x_41_phi = 0u; | |
| break; | |
| } | |
| x_41_phi = 1u; | |
| } | |
| } | |
| let x_41 : u32 = x_41_phi; | |
| return; | |
| } | |
| [[stage(fragment)]] | |
| fn main() { | |
| main_1(); | |
| } |