| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct main_out { |
| float4 color_out_1; |
| }; |
| struct tint_symbol_2 { |
| float4 frag_color_param [[user(locn1)]]; |
| }; |
| struct tint_symbol_3 { |
| float4 color_out_1 [[color(0)]]; |
| }; |
| |
| void main_1(thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| int2 iv = 0; |
| float4 const x_28 = *(tint_symbol_5); |
| iv = int2((float2(x_28.x, x_28.y) * 256.0f)); |
| int const x_33 = iv.y; |
| if ((((x_33 / 2) & 64) == 64)) { |
| *(tint_symbol_6) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| *(tint_symbol_6) = float4(0.0f, 1.0f, 1.0f, 1.0f); |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(float4 frag_color_param, thread float4* const tint_symbol_7, thread float4* const tint_symbol_8) { |
| *(tint_symbol_7) = frag_color_param; |
| main_1(tint_symbol_7, tint_symbol_8); |
| main_out const tint_symbol_4 = {.color_out_1=*(tint_symbol_8)}; |
| return tint_symbol_4; |
| } |
| |
| fragment tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { |
| thread float4 tint_symbol_9 = 0.0f; |
| thread float4 tint_symbol_10 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(tint_symbol_1.frag_color_param, &(tint_symbol_9), &(tint_symbol_10)); |
| tint_symbol_3 wrapper_result = {}; |
| wrapper_result.color_out_1 = inner_result.color_out_1; |
| return wrapper_result; |
| } |
| |