| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_array_wrapper { |
| int arr[9]; |
| }; |
| struct tint_array_wrapper_1 { |
| int arr[2]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void func_i1_(thread int* const x, thread float4* const tint_symbol_3) { |
| int a = 0; |
| tint_array_wrapper data = {}; |
| tint_array_wrapper_1 temp = {}; |
| int i = 0; |
| bool x_95 = false; |
| bool x_96_phi = false; |
| a = 0; |
| data.arr[0] = 5; |
| while (true) { |
| int const x_56 = a; |
| int const x_57 = *(x); |
| if ((x_56 <= x_57)) { |
| } else { |
| break; |
| } |
| int const x_60 = a; |
| if ((x_60 <= 10)) { |
| int const x_64 = a; |
| int const x_66 = a; |
| int const x_69 = data.arr[min(x_66, 0)]; |
| temp.arr[min(x_64, 1)] = x_69; |
| int const x_71 = a; |
| a = as_type<int>((as_type<uint>(x_71) + as_type<uint>(1))); |
| } |
| } |
| i = 0; |
| while (true) { |
| int const x_77 = i; |
| if ((x_77 < 2)) { |
| } else { |
| break; |
| } |
| int const x_80 = i; |
| int const x_82 = temp.arr[0]; |
| int const x_83 = i; |
| data.arr[x_80] = as_type<int>((as_type<uint>(x_82) + as_type<uint>(x_83))); |
| { |
| int const x_86 = i; |
| i = as_type<int>((as_type<uint>(x_86) + as_type<uint>(1))); |
| } |
| } |
| int const x_89 = data.arr[0]; |
| bool const x_90 = (x_89 == 5); |
| x_96_phi = x_90; |
| if (x_90) { |
| int const x_94 = data.arr[1]; |
| x_95 = (x_94 == 6); |
| x_96_phi = x_95; |
| } |
| bool const x_96 = x_96_phi; |
| if (x_96) { |
| *(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| *(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| void main_1(thread float4* const tint_symbol_4) { |
| int i_1 = 0; |
| int param = 0; |
| i_1 = 1; |
| while (true) { |
| int const x_43 = i_1; |
| if ((x_43 < 6)) { |
| } else { |
| break; |
| } |
| int const x_46 = i_1; |
| param = x_46; |
| func_i1_(&(param), tint_symbol_4); |
| { |
| int const x_48 = i_1; |
| i_1 = as_type<int>((as_type<uint>(x_48) + as_type<uint>(1))); |
| } |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(thread float4* const tint_symbol_5) { |
| main_1(tint_symbol_5); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_5)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol() { |
| thread float4 tint_symbol_6 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(&(tint_symbol_6)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |