| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct tint_array_wrapper { |
| float arr[3]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_11, thread float4* const tint_symbol_3, thread tint_array_wrapper* const tint_symbol_4, thread tint_array_wrapper* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| int q = 0; |
| int i = 0; |
| int c = 0; |
| q = 0; |
| float const x_55 = (*(tint_symbol_3)).x; |
| i = (int(x_55) % 3); |
| c = 0; |
| while (true) { |
| int const x_14 = c; |
| if ((x_14 < 3)) { |
| } else { |
| break; |
| } |
| int const x_15 = c; |
| (*(tint_symbol_4)).arr[x_15] = 0.0f; |
| int const x_16 = c; |
| (*(tint_symbol_5)).arr[x_16] = 0.0f; |
| float const x_65 = x_11.injectionSwitch.x; |
| int const x_18 = q; |
| switch(as_type<int>((as_type<uint>(int(x_65)) + as_type<uint>(x_18)))) { |
| case 51: { |
| while (true) { |
| if (true) { |
| } else { |
| break; |
| } |
| } |
| int const x_20 = c; |
| (*(tint_symbol_4)).arr[x_20] = 1.0f; |
| /* fallthrough */ |
| } |
| case 61: { |
| (*(tint_symbol_5)).arr[0] = 1.0f; |
| int const x_21 = c; |
| (*(tint_symbol_5)).arr[x_21] = 1.0f; |
| break; |
| } |
| case 0: { |
| q = 61; |
| break; |
| } |
| default: { |
| break; |
| } |
| } |
| { |
| int const x_22 = c; |
| c = as_type<int>((as_type<uint>(x_22) + as_type<uint>(1))); |
| } |
| } |
| int const x_24 = i; |
| float const x_79 = (*(tint_symbol_5)).arr[x_24]; |
| int const x_25 = i; |
| float const x_81 = (*(tint_symbol_4)).arr[x_25]; |
| int const x_26 = i; |
| float const x_83 = (*(tint_symbol_4)).arr[x_26]; |
| *(tint_symbol_6) = float4(x_79, x_81, x_83, 1.0f); |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_11, float4 gl_FragCoord_param, thread float4* const tint_symbol_7, thread tint_array_wrapper* const tint_symbol_8, thread tint_array_wrapper* const tint_symbol_9, thread float4* const tint_symbol_10) { |
| *(tint_symbol_7) = gl_FragCoord_param; |
| main_1(x_11, tint_symbol_7, tint_symbol_8, tint_symbol_9, tint_symbol_10); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_10)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_11 [[buffer(0)]]) { |
| thread float4 tint_symbol_11 = 0.0f; |
| thread tint_array_wrapper tint_symbol_12 = {}; |
| thread tint_array_wrapper tint_symbol_13 = {}; |
| thread float4 tint_symbol_14 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_11, gl_FragCoord_param, &(tint_symbol_11), &(tint_symbol_12), &(tint_symbol_13), &(tint_symbol_14)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |