| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[2]; |
| }; |
| struct buf1 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; |
| }; |
| struct tint_padded_array_element_1 { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad_1[12]; |
| }; |
| struct tint_array_wrapper_1 { |
| /* 0x0000 */ tint_padded_array_element_1 arr[4]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf1& x_7, constant buf0& x_10, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) { |
| float2x3 m23 = float2x3(0.0f); |
| int i = 0; |
| float const x_46 = x_7.x_GLF_uniform_float_values.arr[1].el; |
| m23 = float2x3(float3(x_46, 0.0f, 0.0f), float3(0.0f, x_46, 0.0f)); |
| i = 1; |
| while (true) { |
| bool x_80 = false; |
| bool x_81_phi = false; |
| int const x_54 = i; |
| int const x_56 = x_10.x_GLF_uniform_int_values.arr[3].el; |
| if ((x_54 < x_56)) { |
| } else { |
| break; |
| } |
| int const x_60 = x_10.x_GLF_uniform_int_values.arr[0].el; |
| int const x_62 = x_10.x_GLF_uniform_int_values.arr[2].el; |
| float const x_64 = x_7.x_GLF_uniform_float_values.arr[0].el; |
| float const x_66 = m23[x_60][x_62]; |
| m23[x_60][x_62] = (x_66 + x_64); |
| float const x_70 = (*(tint_symbol_3)).y; |
| float const x_72 = x_7.x_GLF_uniform_float_values.arr[0].el; |
| if ((x_70 < x_72)) { |
| } |
| x_81_phi = true; |
| if (true) { |
| float const x_79 = (*(tint_symbol_3)).x; |
| x_80 = (x_79 < 0.0f); |
| x_81_phi = x_80; |
| } |
| bool const x_81 = x_81_phi; |
| if (!(x_81)) { |
| break; |
| } |
| { |
| int const x_85 = i; |
| i = as_type<int>((as_type<uint>(x_85) + as_type<uint>(1))); |
| } |
| } |
| float2x3 const x_87 = m23; |
| int const x_89 = x_10.x_GLF_uniform_int_values.arr[1].el; |
| int const x_92 = x_10.x_GLF_uniform_int_values.arr[1].el; |
| int const x_95 = x_10.x_GLF_uniform_int_values.arr[1].el; |
| int const x_98 = x_10.x_GLF_uniform_int_values.arr[1].el; |
| int const x_101 = x_10.x_GLF_uniform_int_values.arr[1].el; |
| int const x_104 = x_10.x_GLF_uniform_int_values.arr[0].el; |
| float2x3 const x_108 = float2x3(float3(float(x_89), float(x_92), float(x_95)), float3(float(x_98), float(x_101), float(x_104))); |
| if ((all((x_87[0u] == x_108[0u])) && all((x_87[1u] == x_108[1u])))) { |
| int const x_122 = x_10.x_GLF_uniform_int_values.arr[0].el; |
| int const x_125 = x_10.x_GLF_uniform_int_values.arr[1].el; |
| int const x_128 = x_10.x_GLF_uniform_int_values.arr[1].el; |
| int const x_131 = x_10.x_GLF_uniform_int_values.arr[0].el; |
| *(tint_symbol_4) = float4(float(x_122), float(x_125), float(x_128), float(x_131)); |
| } else { |
| int const x_135 = x_10.x_GLF_uniform_int_values.arr[1].el; |
| float const x_136 = float(x_135); |
| *(tint_symbol_4) = float4(x_136, x_136, x_136, x_136); |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf1& x_7, constant buf0& x_10, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| *(tint_symbol_5) = gl_FragCoord_param; |
| main_1(x_7, x_10, tint_symbol_5, tint_symbol_6); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf1& x_7 [[buffer(1)]], constant buf0& x_10 [[buffer(0)]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_7, x_10, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |