| cbuffer cbuffer_x_7 : register(b0, space0) { |
| uint4 x_7[2]; |
| }; |
| cbuffer cbuffer_x_11 : register(b1, space0) { |
| uint4 x_11[3]; |
| }; |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float a = 0.0f; |
| float b = 0.0f; |
| int i = 0; |
| int i_1 = 0; |
| int i_2 = 0; |
| int i_3 = 0; |
| int i_4 = 0; |
| int i_5 = 0; |
| int i_6 = 0; |
| int i_7 = 0; |
| int i_8 = 0; |
| int i_9 = 0; |
| int i_10 = 0; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_104 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]); |
| a = x_104; |
| const float x_106 = asfloat(x_7[1].x); |
| b = x_106; |
| const int x_24 = asint(x_11[1].x); |
| i = x_24; |
| while (true) { |
| const int x_25 = i; |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_26 = asint(x_11[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| if ((x_25 < x_26)) { |
| } else { |
| break; |
| } |
| const int x_27 = asint(x_11[1].x); |
| i_1 = x_27; |
| while (true) { |
| const int x_28 = i_1; |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_29 = asint(x_11[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| if ((x_28 < x_29)) { |
| } else { |
| break; |
| } |
| const int x_30 = asint(x_11[1].x); |
| i_2 = x_30; |
| while (true) { |
| const int x_31 = i_2; |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_32 = asint(x_11[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| if ((x_31 < x_32)) { |
| } else { |
| break; |
| } |
| const int x_33 = asint(x_11[2].x); |
| i_3 = x_33; |
| while (true) { |
| const int x_34 = i_3; |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const int x_35 = asint(x_11[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| if ((x_34 < x_35)) { |
| } else { |
| break; |
| } |
| const int x_36 = asint(x_11[2].x); |
| i_4 = x_36; |
| while (true) { |
| const int x_37 = i_4; |
| const uint scalar_offset_5 = ((16u * uint(0))) / 4; |
| const int x_38 = asint(x_11[scalar_offset_5 / 4][scalar_offset_5 % 4]); |
| if ((x_37 < x_38)) { |
| } else { |
| break; |
| } |
| const int x_39 = asint(x_11[1].x); |
| i_5 = x_39; |
| while (true) { |
| const int x_40 = i_5; |
| const uint scalar_offset_6 = ((16u * uint(0))) / 4; |
| const int x_41 = asint(x_11[scalar_offset_6 / 4][scalar_offset_6 % 4]); |
| if ((x_40 < x_41)) { |
| } else { |
| break; |
| } |
| const int x_42 = asint(x_11[1].x); |
| i_6 = x_42; |
| while (true) { |
| const int x_43 = i_6; |
| const uint scalar_offset_7 = ((16u * uint(0))) / 4; |
| const int x_44 = asint(x_11[scalar_offset_7 / 4][scalar_offset_7 % 4]); |
| if ((x_43 < x_44)) { |
| } else { |
| break; |
| } |
| const int x_45 = asint(x_11[1].x); |
| i_7 = x_45; |
| while (true) { |
| const int x_46 = i_7; |
| const uint scalar_offset_8 = ((16u * uint(0))) / 4; |
| const int x_47 = asint(x_11[scalar_offset_8 / 4][scalar_offset_8 % 4]); |
| if ((x_46 < x_47)) { |
| } else { |
| break; |
| } |
| const int x_48 = asint(x_11[1].x); |
| i_8 = x_48; |
| while (true) { |
| const int x_49 = i_8; |
| const uint scalar_offset_9 = ((16u * uint(0))) / 4; |
| const int x_50 = asint(x_11[scalar_offset_9 / 4][scalar_offset_9 % 4]); |
| if ((x_49 < x_50)) { |
| } else { |
| break; |
| } |
| const int x_51 = asint(x_11[1].x); |
| i_9 = x_51; |
| while (true) { |
| const int x_52 = i_9; |
| const uint scalar_offset_10 = ((16u * uint(0))) / 4; |
| const int x_53 = asint(x_11[scalar_offset_10 / 4][scalar_offset_10 % 4]); |
| if ((x_52 < x_53)) { |
| } else { |
| break; |
| } |
| const int x_54 = asint(x_11[1].x); |
| i_10 = x_54; |
| while (true) { |
| const int x_55 = i_10; |
| const uint scalar_offset_11 = ((16u * uint(0))) / 4; |
| const int x_56 = asint(x_11[scalar_offset_11 / 4][scalar_offset_11 % 4]); |
| if ((x_55 < x_56)) { |
| } else { |
| break; |
| } |
| const float x_196 = asfloat(x_7[1].x); |
| a = x_196; |
| const float x_198 = gl_FragCoord.y; |
| const float x_200 = asfloat(x_7[1].x); |
| if ((x_198 > x_200)) { |
| break; |
| } |
| { |
| i_10 = (i_10 + 1); |
| } |
| } |
| { |
| i_9 = (i_9 + 1); |
| } |
| } |
| { |
| i_8 = (i_8 + 1); |
| } |
| } |
| { |
| i_7 = (i_7 + 1); |
| } |
| } |
| { |
| i_6 = (i_6 + 1); |
| } |
| } |
| { |
| i_5 = (i_5 + 1); |
| } |
| } |
| { |
| i_4 = (i_4 + 1); |
| } |
| } |
| { |
| i_3 = (i_3 + 1); |
| } |
| } |
| { |
| i_2 = (i_2 + 1); |
| } |
| } |
| { |
| i_1 = (i_1 + 1); |
| } |
| } |
| b = (b + 1.0f); |
| { |
| i = (i + 1); |
| } |
| } |
| x_GLF_color = float4(b, a, a, b); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_5 = {x_GLF_color}; |
| return tint_symbol_5; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |