| void set_float4(inout float4 vec, int idx, float val) { |
| vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec; |
| } |
| |
| cbuffer cbuffer_x_7 : register(b0, space0) { |
| uint4 x_7[2]; |
| }; |
| cbuffer cbuffer_x_11 : register(b1, space0) { |
| uint4 x_11[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float4 color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| int i = 0; |
| int j = 0; |
| int k = 0; |
| color = float4(1.0f, 1.0f, 1.0f, 1.0f); |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_37 = asint(x_7[scalar_offset / 4][scalar_offset % 4]); |
| i = x_37; |
| while (true) { |
| const int x_42 = i; |
| const int x_44 = asint(x_7[1].x); |
| if ((x_42 < x_44)) { |
| } else { |
| break; |
| } |
| switch(i) { |
| case 2: { |
| const int x_83 = i; |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const float x_85 = asfloat(x_11[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| set_float4(color, x_83, x_85); |
| break; |
| } |
| case 1: { |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_52 = asint(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| j = x_52; |
| { |
| for(; (i > i); j = (j + 1)) { |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_62 = asint(x_7[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| k = x_62; |
| { |
| for(; (k < i); k = (k + 1)) { |
| const int x_71 = k; |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const float x_73 = asfloat(x_11[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| set_float4(color, x_71, x_73); |
| } |
| } |
| } |
| } |
| const int x_79 = i; |
| const uint scalar_offset_5 = ((16u * uint(0))) / 4; |
| const float x_81 = asfloat(x_11[scalar_offset_5 / 4][scalar_offset_5 % 4]); |
| set_float4(color, x_79, x_81); |
| break; |
| } |
| default: { |
| break; |
| } |
| } |
| { |
| i = (i + 1); |
| } |
| } |
| x_GLF_color = color; |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| return tint_symbol_3; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |