| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) { |
| while (true) { |
| float4 x_42 = 0.0f; |
| bool x_39 = false; |
| bool x_38_phi = false; |
| float4 x_41_phi = 0.0f; |
| float const x_32 = (*(tint_symbol_3)).x; |
| int const x_34 = int(clamp(x_32, 0.0f, 1.0f)); |
| *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| x_38_phi = false; |
| x_41_phi = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| while (true) { |
| float4 x_42_phi = 0.0f; |
| int x_47_phi = 0; |
| bool x_39_phi = false; |
| bool const x_38 = x_38_phi; |
| float4 const x_41 = x_41_phi; |
| x_42_phi = x_41; |
| x_47_phi = 0; |
| while (true) { |
| float4 x_45 = 0.0f; |
| int x_48 = 0; |
| x_42 = x_42_phi; |
| int const x_47 = x_47_phi; |
| float const x_50 = x_6.injectionSwitch.y; |
| x_39_phi = x_38; |
| if ((x_47 < as_type<int>((as_type<uint>(x_34) + as_type<uint>(int(x_50)))))) { |
| } else { |
| break; |
| } |
| float4 x_66 = 0.0f; |
| float4 x_70 = 0.0f; |
| float4 x_45_phi = 0.0f; |
| if ((x_34 < 0)) { |
| x_39_phi = true; |
| break; |
| } else { |
| if ((x_34 == 1)) { |
| float const x_64 = float(x_34); |
| float2 const x_65 = float2(x_64, x_64); |
| x_66 = float4(x_65.x, x_42.y, x_42.z, x_65.y); |
| x_45_phi = x_66; |
| } else { |
| float const x_68 = float(as_type<int>((as_type<uint>(x_34) + as_type<uint>(1)))); |
| float2 const x_69 = float2(x_68, x_68); |
| x_70 = float4(x_69.x, x_42.y, x_42.z, x_69.y); |
| x_45_phi = x_70; |
| } |
| x_45 = x_45_phi; |
| } |
| { |
| x_48 = as_type<int>((as_type<uint>(x_47) + as_type<uint>(1))); |
| x_42_phi = x_45; |
| x_47_phi = x_48; |
| } |
| } |
| x_39 = x_39_phi; |
| if (x_39) { |
| break; |
| } |
| { |
| x_38_phi = x_39; |
| x_41_phi = x_42; |
| if ((x_34 < 0)) { |
| } else { |
| break; |
| } |
| } |
| } |
| if (x_39) { |
| break; |
| } |
| *(tint_symbol_4) = x_42; |
| break; |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_6, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| *(tint_symbol_5) = gl_FragCoord_param; |
| main_1(x_6, tint_symbol_5, tint_symbol_6); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_6, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |