| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_6 : register(b1, space0) { |
| uint4 x_6[1]; |
| }; |
| cbuffer cbuffer_x_9 : register(b0, space0) { |
| uint4 x_9[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float data[10] = (float[10])0; |
| int x_41_phi = 0; |
| int x_53_phi = 0; |
| x_41_phi = 0; |
| while (true) { |
| int x_42 = 0; |
| const int x_41 = x_41_phi; |
| if ((x_41 < 10)) { |
| } else { |
| break; |
| } |
| { |
| const float x_49 = asfloat(x_9[0].y); |
| data[x_41] = (float((10 - x_41)) * x_49); |
| x_42 = (x_41 + 1); |
| x_41_phi = x_42; |
| } |
| } |
| x_53_phi = 0; |
| while (true) { |
| int x_54 = 0; |
| int x_60_phi = 0; |
| const int x_53 = x_53_phi; |
| if ((x_53 < 9)) { |
| } else { |
| break; |
| } |
| x_60_phi = 0; |
| while (true) { |
| bool x_83 = false; |
| bool x_84 = false; |
| int x_61 = 0; |
| bool x_85_phi = false; |
| const int x_60 = x_60_phi; |
| if ((x_60 < 10)) { |
| } else { |
| break; |
| } |
| if ((x_60 < (x_53 + 1))) { |
| { |
| x_61 = (x_60 + 1); |
| x_60_phi = x_61; |
| } |
| continue; |
| } |
| const int x_70_save = x_53; |
| const float x_71 = data[x_70_save]; |
| const int x_72_save = x_60; |
| const float x_73 = data[x_72_save]; |
| const float x_75 = gl_FragCoord.y; |
| const float x_77 = asfloat(x_6[0].y); |
| if ((x_75 < (x_77 * 0.5f))) { |
| x_83 = (x_71 > x_73); |
| x_85_phi = x_83; |
| } else { |
| x_84 = (x_71 < x_73); |
| x_85_phi = x_84; |
| } |
| if (x_85_phi) { |
| const float x_88 = data[x_70_save]; |
| const float x_89 = data[x_72_save]; |
| data[x_70_save] = x_89; |
| data[x_72_save] = x_88; |
| } |
| { |
| x_61 = (x_60 + 1); |
| x_60_phi = x_61; |
| } |
| } |
| { |
| x_54 = (x_53 + 1); |
| x_53_phi = x_54; |
| } |
| } |
| const float x_91 = gl_FragCoord.x; |
| const float x_93 = asfloat(x_6[0].x); |
| if ((x_91 < (x_93 * 0.5f))) { |
| const float x_100 = data[0]; |
| const float x_103 = data[5]; |
| const float x_106 = data[9]; |
| x_GLF_color = float4((x_100 * 0.100000001f), (x_103 * 0.100000001f), (x_106 * 0.100000001f), 1.0f); |
| } else { |
| const float x_110 = data[5]; |
| const float x_113 = data[9]; |
| const float x_116 = data[0]; |
| x_GLF_color = float4((x_110 * 0.100000001f), (x_113 * 0.100000001f), (x_116 * 0.100000001f), 1.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_5 = {x_GLF_color}; |
| return tint_symbol_5; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |