| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_array_wrapper { |
| int arr[10]; |
| }; |
| struct QuicksortObject { |
| tint_array_wrapper numbers; |
| }; |
| struct buf1 { |
| /* 0x0000 */ packed_float2 resolution; |
| }; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct main_out { |
| float4 frag_color_1; |
| float4 gl_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_pos_param [[attribute(0)]]; |
| }; |
| struct tint_symbol_3 { |
| float4 frag_color_1 [[user(locn0)]]; |
| float4 gl_Position [[position]]; |
| }; |
| |
| void swap_i1_i1_(thread int* const i, thread int* const j, thread QuicksortObject* const tint_symbol_5) { |
| int temp = 0; |
| int const x_257 = *(i); |
| int const x_259 = (*(tint_symbol_5)).numbers.arr[x_257]; |
| temp = x_259; |
| int const x_260 = *(i); |
| int const x_261 = *(j); |
| int const x_263 = (*(tint_symbol_5)).numbers.arr[x_261]; |
| (*(tint_symbol_5)).numbers.arr[x_260] = x_263; |
| int const x_265 = *(j); |
| int const x_266 = temp; |
| (*(tint_symbol_5)).numbers.arr[x_265] = x_266; |
| return; |
| } |
| |
| int performPartition_i1_i1_(thread int* const l, thread int* const h, thread QuicksortObject* const tint_symbol_6) { |
| int pivot = 0; |
| int i_1 = 0; |
| int j_1 = 0; |
| int param = 0; |
| int param_1 = 0; |
| int param_2 = 0; |
| int param_3 = 0; |
| int const x_269 = *(h); |
| int const x_271 = (*(tint_symbol_6)).numbers.arr[x_269]; |
| pivot = x_271; |
| int const x_272 = *(l); |
| i_1 = as_type<int>((as_type<uint>(x_272) - as_type<uint>(1))); |
| int const x_274 = *(l); |
| j_1 = x_274; |
| while (true) { |
| int const x_279 = j_1; |
| int const x_280 = *(h); |
| if ((x_279 <= as_type<int>((as_type<uint>(x_280) - as_type<uint>(1))))) { |
| } else { |
| break; |
| } |
| int const x_284 = j_1; |
| int const x_286 = (*(tint_symbol_6)).numbers.arr[x_284]; |
| int const x_287 = pivot; |
| if ((x_286 <= x_287)) { |
| int const x_291 = i_1; |
| i_1 = as_type<int>((as_type<uint>(x_291) + as_type<uint>(1))); |
| int const x_293 = i_1; |
| param = x_293; |
| int const x_294 = j_1; |
| param_1 = x_294; |
| swap_i1_i1_(&(param), &(param_1), tint_symbol_6); |
| } |
| { |
| int const x_296 = j_1; |
| j_1 = as_type<int>((as_type<uint>(x_296) + as_type<uint>(1))); |
| } |
| } |
| int const x_298 = i_1; |
| param_2 = as_type<int>((as_type<uint>(x_298) + as_type<uint>(1))); |
| int const x_300 = *(h); |
| param_3 = x_300; |
| swap_i1_i1_(&(param_2), &(param_3), tint_symbol_6); |
| int const x_302 = i_1; |
| return as_type<int>((as_type<uint>(x_302) + as_type<uint>(1))); |
| } |
| |
| void quicksort_(thread QuicksortObject* const tint_symbol_7) { |
| int l_1 = 0; |
| int h_1 = 0; |
| int top = 0; |
| tint_array_wrapper stack = {}; |
| int p = 0; |
| int param_4 = 0; |
| int param_5 = 0; |
| l_1 = 0; |
| h_1 = 9; |
| top = -1; |
| int const x_305 = top; |
| int const x_306 = as_type<int>((as_type<uint>(x_305) + as_type<uint>(1))); |
| top = x_306; |
| int const x_307 = l_1; |
| stack.arr[x_306] = x_307; |
| int const x_309 = top; |
| int const x_310 = as_type<int>((as_type<uint>(x_309) + as_type<uint>(1))); |
| top = x_310; |
| int const x_311 = h_1; |
| stack.arr[x_310] = x_311; |
| while (true) { |
| int const x_317 = top; |
| if ((x_317 >= 0)) { |
| } else { |
| break; |
| } |
| int const x_320 = top; |
| top = as_type<int>((as_type<uint>(x_320) - as_type<uint>(1))); |
| int const x_323 = stack.arr[x_320]; |
| h_1 = x_323; |
| int const x_324 = top; |
| top = as_type<int>((as_type<uint>(x_324) - as_type<uint>(1))); |
| int const x_327 = stack.arr[x_324]; |
| l_1 = x_327; |
| int const x_328 = l_1; |
| param_4 = x_328; |
| int const x_329 = h_1; |
| param_5 = x_329; |
| int const x_330 = performPartition_i1_i1_(&(param_4), &(param_5), tint_symbol_7); |
| p = x_330; |
| int const x_331 = p; |
| int const x_333 = l_1; |
| if ((as_type<int>((as_type<uint>(x_331) - as_type<uint>(1))) > x_333)) { |
| int const x_337 = top; |
| int const x_338 = as_type<int>((as_type<uint>(x_337) + as_type<uint>(1))); |
| top = x_338; |
| int const x_339 = l_1; |
| stack.arr[x_338] = x_339; |
| int const x_341 = top; |
| int const x_342 = as_type<int>((as_type<uint>(x_341) + as_type<uint>(1))); |
| top = x_342; |
| int const x_343 = p; |
| stack.arr[x_342] = as_type<int>((as_type<uint>(x_343) - as_type<uint>(1))); |
| } |
| int const x_346 = p; |
| int const x_348 = h_1; |
| if ((as_type<int>((as_type<uint>(x_346) + as_type<uint>(1))) < x_348)) { |
| int const x_352 = top; |
| int const x_353 = as_type<int>((as_type<uint>(x_352) + as_type<uint>(1))); |
| top = x_353; |
| int const x_354 = p; |
| stack.arr[x_353] = as_type<int>((as_type<uint>(x_354) + as_type<uint>(1))); |
| int const x_357 = top; |
| int const x_358 = as_type<int>((as_type<uint>(x_357) + as_type<uint>(1))); |
| top = x_358; |
| int const x_359 = h_1; |
| stack.arr[x_358] = x_359; |
| } |
| } |
| return; |
| } |
| |
| void main_1(constant buf1& x_34, constant buf0& x_37, thread float4* const tint_symbol_8, thread float4* const tint_symbol_9, thread QuicksortObject* const tint_symbol_10, thread float4* const tint_symbol_11, thread float4* const tint_symbol_12) { |
| int i_2 = 0; |
| float2 uv = 0.0f; |
| float3 color = 0.0f; |
| float4 const x_94 = *(tint_symbol_8); |
| *(tint_symbol_9) = ((x_94 + float4(1.0f, 1.0f, 0.0f, 0.0f)) * float4(128.0f, 128.0f, 1.0f, 1.0f)); |
| i_2 = 0; |
| while (true) { |
| int const x_101 = i_2; |
| if ((x_101 < 10)) { |
| } else { |
| break; |
| } |
| int const x_104 = i_2; |
| int const x_105 = i_2; |
| (*(tint_symbol_10)).numbers.arr[x_104] = as_type<int>((as_type<uint>(10) - as_type<uint>(x_105))); |
| int const x_108 = i_2; |
| int const x_109 = i_2; |
| int const x_111 = (*(tint_symbol_10)).numbers.arr[x_109]; |
| int const x_112 = i_2; |
| int const x_114 = (*(tint_symbol_10)).numbers.arr[x_112]; |
| (*(tint_symbol_10)).numbers.arr[x_108] = as_type<int>((as_type<uint>(x_111) * as_type<uint>(x_114))); |
| { |
| int const x_117 = i_2; |
| i_2 = as_type<int>((as_type<uint>(x_117) + as_type<uint>(1))); |
| } |
| } |
| quicksort_(tint_symbol_10); |
| float4 const x_120 = *(tint_symbol_9); |
| float2 const x_123 = x_34.resolution; |
| uv = (float2(x_120.x, x_120.y) / x_123); |
| color = float3(1.0f, 2.0f, 3.0f); |
| int const x_126 = (*(tint_symbol_10)).numbers.arr[0]; |
| float const x_129 = color.x; |
| color.x = (x_129 + float(x_126)); |
| float const x_133 = uv.x; |
| if ((x_133 > 0.25f)) { |
| int const x_138 = (*(tint_symbol_10)).numbers.arr[1]; |
| float const x_141 = color.x; |
| color.x = (x_141 + float(x_138)); |
| } |
| float const x_145 = uv.x; |
| if ((x_145 > 0.5f)) { |
| float const x_150 = x_37.injectionSwitch.y; |
| int const x_155 = (*(tint_symbol_10)).numbers.arr[max(as_type<int>((as_type<uint>(2) * as_type<uint>(int(x_150)))), 2)]; |
| float const x_158 = x_37.injectionSwitch.y; |
| int const x_163 = (*(tint_symbol_10)).numbers.arr[max(as_type<int>((as_type<uint>(2) * as_type<uint>(int(x_158)))), 2)]; |
| float const x_167 = color.y; |
| color.y = (x_167 + fmax(float(x_155), float(x_163))); |
| } |
| float const x_171 = uv.x; |
| if ((x_171 > 0.75f)) { |
| int const x_176 = (*(tint_symbol_10)).numbers.arr[3]; |
| float const x_179 = color.z; |
| color.z = (x_179 + float(x_176)); |
| } |
| int const x_183 = (*(tint_symbol_10)).numbers.arr[4]; |
| float const x_186 = color.y; |
| color.y = (x_186 + float(x_183)); |
| float const x_190 = uv.y; |
| if ((x_190 > 0.25f)) { |
| int const x_195 = (*(tint_symbol_10)).numbers.arr[5]; |
| float const x_198 = color.x; |
| color.x = (x_198 + float(x_195)); |
| } |
| float const x_202 = uv.y; |
| if ((x_202 > 0.5f)) { |
| int const x_207 = (*(tint_symbol_10)).numbers.arr[6]; |
| float const x_210 = color.y; |
| color.y = (x_210 + float(x_207)); |
| } |
| float const x_214 = uv.y; |
| if ((x_214 > 0.75f)) { |
| int const x_219 = (*(tint_symbol_10)).numbers.arr[7]; |
| float const x_222 = color.z; |
| color.z = (x_222 + float(x_219)); |
| } |
| int const x_226 = (*(tint_symbol_10)).numbers.arr[8]; |
| float const x_229 = color.z; |
| color.z = (x_229 + float(x_226)); |
| float const x_233 = uv.x; |
| float const x_235 = uv.y; |
| if ((fabs((x_233 - x_235)) < 0.25f)) { |
| int const x_242 = (*(tint_symbol_10)).numbers.arr[9]; |
| float const x_245 = color.x; |
| color.x = (x_245 + float(x_242)); |
| } |
| float3 const x_248 = color; |
| float3 const x_249 = normalize(x_248); |
| *(tint_symbol_11) = float4(x_249.x, x_249.y, x_249.z, 1.0f); |
| float4 const x_254 = *(tint_symbol_8); |
| *(tint_symbol_12) = x_254; |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf1& x_34, constant buf0& x_37, float4 x_GLF_pos_param, thread float4* const tint_symbol_13, thread float4* const tint_symbol_14, thread QuicksortObject* const tint_symbol_15, thread float4* const tint_symbol_16, thread float4* const tint_symbol_17) { |
| *(tint_symbol_13) = x_GLF_pos_param; |
| main_1(x_34, x_37, tint_symbol_13, tint_symbol_14, tint_symbol_15, tint_symbol_16, tint_symbol_17); |
| main_out const tint_symbol_4 = {.frag_color_1=*(tint_symbol_16), .gl_Position=*(tint_symbol_17)}; |
| return tint_symbol_4; |
| } |
| |
| vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]], constant buf1& x_34 [[buffer(1)]], constant buf0& x_37 [[buffer(0)]]) { |
| thread float4 tint_symbol_18 = 0.0f; |
| thread float4 tint_symbol_19 = 0.0f; |
| thread QuicksortObject tint_symbol_20 = {}; |
| thread float4 tint_symbol_21 = 0.0f; |
| thread float4 tint_symbol_22 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_34, x_37, tint_symbol_1.x_GLF_pos_param, &(tint_symbol_18), &(tint_symbol_19), &(tint_symbol_20), &(tint_symbol_21), &(tint_symbol_22)); |
| tint_symbol_3 wrapper_result = {}; |
| wrapper_result.frag_color_1 = inner_result.frag_color_1; |
| wrapper_result.gl_Position = inner_result.gl_Position; |
| return wrapper_result; |
| } |
| |