| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_24 : register(b0, space0) { |
| uint4 x_24[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| float cross2d_vf2_vf2_(inout float2 a, inout float2 b) { |
| const float x_76 = a.x; |
| const float x_78 = b.y; |
| const float x_81 = b.x; |
| const float x_83 = a.y; |
| return ((x_76 * x_78) - (x_81 * x_83)); |
| } |
| |
| int pointInTriangle_vf2_vf2_vf2_vf2_(inout float2 p, inout float2 a_1, inout float2 b_1, inout float2 c) { |
| float pab = 0.0f; |
| float2 param = float2(0.0f, 0.0f); |
| float2 param_1 = float2(0.0f, 0.0f); |
| float pbc = 0.0f; |
| float2 param_2 = float2(0.0f, 0.0f); |
| float2 param_3 = float2(0.0f, 0.0f); |
| float pca = 0.0f; |
| float2 param_4 = float2(0.0f, 0.0f); |
| float2 param_5 = float2(0.0f, 0.0f); |
| bool x_137 = false; |
| bool x_169 = false; |
| bool x_138_phi = false; |
| bool x_170_phi = false; |
| const float x_88 = p.x; |
| const float x_90 = a_1.x; |
| const float x_93 = p.y; |
| const float x_95 = a_1.y; |
| const float x_99 = b_1.x; |
| const float x_100 = a_1.x; |
| const float x_103 = b_1.y; |
| const float x_104 = a_1.y; |
| param = float2((x_88 - x_90), (x_93 - x_95)); |
| param_1 = float2((x_99 - x_100), (x_103 - x_104)); |
| const float x_107 = cross2d_vf2_vf2_(param, param_1); |
| pab = x_107; |
| const float x_108 = p.x; |
| const float x_109 = b_1.x; |
| const float x_111 = p.y; |
| const float x_112 = b_1.y; |
| const float x_116 = c.x; |
| const float x_117 = b_1.x; |
| const float x_120 = c.y; |
| const float x_121 = b_1.y; |
| param_2 = float2((x_108 - x_109), (x_111 - x_112)); |
| param_3 = float2((x_116 - x_117), (x_120 - x_121)); |
| const float x_124 = cross2d_vf2_vf2_(param_2, param_3); |
| pbc = x_124; |
| bool tint_tmp = (pab < 0.0f); |
| if (tint_tmp) { |
| tint_tmp = (pbc < 0.0f); |
| } |
| const bool x_129 = (tint_tmp); |
| x_138_phi = x_129; |
| if (!(x_129)) { |
| bool tint_tmp_1 = (pab >= 0.0f); |
| if (tint_tmp_1) { |
| tint_tmp_1 = (pbc >= 0.0f); |
| } |
| x_137 = (tint_tmp_1); |
| x_138_phi = x_137; |
| } |
| if (!(x_138_phi)) { |
| return 0; |
| } |
| const float x_142 = p.x; |
| const float x_143 = c.x; |
| const float x_145 = p.y; |
| const float x_146 = c.y; |
| const float x_149 = a_1.x; |
| const float x_150 = c.x; |
| const float x_152 = a_1.y; |
| const float x_153 = c.y; |
| param_4 = float2((x_142 - x_143), (x_145 - x_146)); |
| param_5 = float2((x_149 - x_150), (x_152 - x_153)); |
| const float x_156 = cross2d_vf2_vf2_(param_4, param_5); |
| pca = x_156; |
| bool tint_tmp_2 = (pab < 0.0f); |
| if (tint_tmp_2) { |
| tint_tmp_2 = (pca < 0.0f); |
| } |
| const bool x_161 = (tint_tmp_2); |
| x_170_phi = x_161; |
| if (!(x_161)) { |
| bool tint_tmp_3 = (pab >= 0.0f); |
| if (tint_tmp_3) { |
| tint_tmp_3 = (pca >= 0.0f); |
| } |
| x_169 = (tint_tmp_3); |
| x_170_phi = x_169; |
| } |
| if (!(x_170_phi)) { |
| return 0; |
| } |
| return 1; |
| } |
| |
| void main_1() { |
| float2 pos = float2(0.0f, 0.0f); |
| float2 param_6 = float2(0.0f, 0.0f); |
| float2 param_7 = float2(0.0f, 0.0f); |
| float2 param_8 = float2(0.0f, 0.0f); |
| float2 param_9 = float2(0.0f, 0.0f); |
| const float4 x_63 = gl_FragCoord; |
| const float2 x_66 = asfloat(x_24[0].xy); |
| pos = (float2(x_63.x, x_63.y) / x_66); |
| param_6 = pos; |
| param_7 = float2(0.699999988f, 0.300000012f); |
| param_8 = float2(0.5f, 0.899999976f); |
| param_9 = float2(0.100000001f, 0.400000006f); |
| const int x_69 = pointInTriangle_vf2_vf2_vf2_vf2_(param_6, param_7, param_8, param_9); |
| if ((x_69 == 1)) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 1.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_4 = {x_GLF_color}; |
| return tint_symbol_4; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |