| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_8 : register(b0, space0) { |
| uint4 x_8[1]; |
| }; |
| |
| void main_1() { |
| int odd_index = 0; |
| int even_index = 0; |
| int j = 0; |
| int ll = 0; |
| bool x_59 = false; |
| bool x_60_phi = false; |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| const float x_53 = gl_FragCoord.x; |
| const bool x_54 = (x_53 < 128.0f); |
| x_60_phi = x_54; |
| if (x_54) { |
| const float x_58 = gl_FragCoord.y; |
| x_59 = (x_58 < 128.0f); |
| x_60_phi = x_59; |
| } |
| if (x_60_phi) { |
| return; |
| } |
| odd_index = 0; |
| while (true) { |
| if ((odd_index <= 1)) { |
| } else { |
| break; |
| } |
| const float x_70 = x_GLF_color.x; |
| x_GLF_color.x = (x_70 + 0.25f); |
| odd_index = (odd_index + 1); |
| } |
| even_index = 1; |
| while (true) { |
| if ((even_index >= 0)) { |
| } else { |
| break; |
| } |
| const float x_80 = x_GLF_color.x; |
| x_GLF_color.x = (x_80 + 0.25f); |
| const float x_84 = asfloat(x_8[0].x); |
| const float x_86 = asfloat(x_8[0].y); |
| if ((x_84 > x_86)) { |
| continue; |
| } |
| if ((even_index >= 1)) { |
| discard; |
| } |
| j = 1; |
| { |
| for(; true; j = (j + 1)) { |
| if ((ll >= 3)) { |
| break; |
| } |
| ll = (ll + 1); |
| if ((asuint(j) < 1u)) { |
| continue; |
| } |
| const float x_106 = asfloat(x_8[0].x); |
| const float x_108 = asfloat(x_8[0].y); |
| if ((x_106 > x_108)) { |
| break; |
| } |
| } |
| } |
| const float x_113 = asfloat(x_8[0].x); |
| const float x_115 = asfloat(x_8[0].y); |
| if ((x_113 > x_115)) { |
| x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f); |
| } |
| even_index = (even_index - 1); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_4 = {x_GLF_color}; |
| return tint_symbol_4; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |